• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Feint Whispers: Unearthing the Past

jasamcarl

First Post
Duvik’s Pass has experienced a much welcome three weeks of peace since the heroes entered the mine and eliminated the evil therein. The town now makes preparations for the coming winter, storing this year’s harvest to meet the needs of the cold months, shoring up tattered buildings to retain heat, etc. Similar measures are being taken across the kingdom, though this town in particular seems more vigorous; hope returning with the retreat of the plague’s symptoms.

But the ramifications of the adventurers’ actions have not been entirely positive. News of the death of the last of the Tornclaw tribe has circulated amongst the local orc tribes, raising tensions within the southern valleys. This has only exacerbated the situation that has developed since the King of five years and Paladin of Lothar, Hedrick III, announced his intentions to purge the traditional religious practices of the mountain humanoids, bringing them into line with both the northern faith and the Crown’s authority. Raids by orcs, goblins, kobolds, and giants are a fact of life in these lands that are on the periphery of both the northern and southern empires, but in recent weeks they have taken on a more organized, overtly political character. The adherents of the Southern Church, who dominated both the nobility and common settlements throughout these vales, have also grown anxious over the King’s policy of handing over strategically located citadels between and within the Yellow Valleys over to the Lotharian Order.

The rising conflicts seem distant to the residents of Duvik’s Pass, what with the kobolds vacated and the mines renovated. Yet such a state of tranquility will soon be beyond the reach of the party….

Sir Whiteclove, sheriff of Duvik’s Pass, has summoned the party to the magisterial office. The four members (Bhartus, Jericho, Whitney, and Ardoss) stand around the sheriff’s writing table. There is a new face, an elf of the northern variety, but clothed in the southern style, who stands behind the seated sheriff.

“Noble freebooters, you served the dignity of both the community and the crown able. I hope to see this relationship rendered permanent.”

He smiles and continues, “I have another task for the four of you. Two days travel to the south is the village of Travensburg, fief of Alexi Traven, the knight for whom I was a squire before I acquired this post. He gives prayer to the Southern Gods as is the tradition of his family, but has always remained loyal to our king, campaigning with him in the Horselands to the east for nearly a decade.”

The smile disappears, “This last harvesting season was not a good one for Travensburg. The village does not have an adequate local yield to bring it through the winter. Sir Traven, ever the responsible lord, has utilized his personal assets in purchasing the requisite grain to feed his community. But raids, probably perpetrated by the same beast men who spawned Jakk, have afflicted the caravans transporting the foodstuffs. The increase in risk has in turn increased prices to the point that Sir Traven’s assets will be broken before the needed goods are purchased. Travensburg falls under my jurisdiction and its lord is a longtime friend, placing the responsibility upon me to acquire the assistance needed to put an end to these raids. And who would be appropriate in this role than those who put Jakk Tornclaw to the sword?”

He smiles, “What say you all? If you ascent, you should make your preparations tonight and head out in the morning. I have taken it upon myself to acquire a scout.” points to the elf (Tarowyn), “He goes by Tarowyn. Despite his fey heritage, he was raised in those southern lands, and can speak the local tongue.”

The sheriff awaits you response….
 

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Whitney pushes her glasses up and looks at the elf squarely as Misty, her newly acquired cat, looks him over from her spot in Whitneys arms. "I would say that you have left out the carrot Sir." blushes and looks downward for a momentt. "Nottosoundmercanry or something." she finishes in a rush.
 

Yes Yes....

"Of course you retain the right to loot your advesaries and whatever reward Lord Traven wishes to provide. Is that a sufficient 'carrot'?"
 

Jericho shrugs nonchalantly, pushing away the memory of another evening of carousal...

"Sounds like fun to me, hunting and killing orc... and there less savory cousins... I am in..."

Jericho looks to Tarowyn...

"Just stay out of me way elfy boy, and do your scouting thing, and we shall be fast friends... glad to have ye aboard..."

Jericho looks back to Sir Whiteclove...

"Buttkicking for goodness is what I do best, I don't need no damn carrots, just save me a few skulls to bash and I be happy... and besides I like looting... for the right cause..."

Jericho leers at Whitney...

"Speaking of carrots...."

Jericho chuckles not finishing his off-color joke....
 

Bhartus nods. "Aye and to kill a few orcs in the bargain. Little more monies is required."

Bhartus turns to the newcomer. "Elf eh? Welcome to the group!"
 

And then there were five...

Tarowyn nods back at Bhartus. "Priest," he says simply.

Then he turns to Jericho. "Be careful who you call 'boy', human. I was nailing bullseyes before your father got his first short hairs. If your loud mouth and wandering eyes are any indication, then I shall have my work cut out protecting you from yourself."

Still looking at Jericho, he nods towards Whitney. "And you had better show a bit more respect if you hope to win that kitty, for its claws look pretty sharp from here. It doesn't help that you stink of whoring."

He steps out from behind Sir Whiteclove, slings his bow over his back and steps towards the door. "We've got a job to do, so let's be about it, shall we?"

He stops in front of Ardoss. "Unless you've got something to add?"
 

Ardoss folds his arms, and scowls as he glances around at the others. His gaze returning to the elf, the scowl softens. "I am Ardoss. Well met Tarowyn. If you offer yourself as companion, my sword will always protect your back." He nods to the sheriff in acceptance of the mission.
 

Tarowyn stands with his hand on the door handle, looking Ardoss over. "At least one person here is a professional and not just in it for the money or to kill Orcs." A wry half smile crosses the elf's face. "Well met, Ardoss."

He opens the door, and turns one last time to Sir Whiteclove. "Before we go, you had mentioned to me, sir, that you felt this group should have a name, a title."

He looks at the rest of the group. "Considering there are now five of us, much like the five fingers on a hand, why don't we call ourselves The Fist of Duvik?"

Looking at Jericho, he adds, "I already know which one of us is the middle finger."
 

Ardoss looks surprised, and then makes a grunting noise, and it takes several moments for the others to realize he is laughing. He claps the elf on the shoulder, taking care not to do it too hard, and declares "I think I"m going to like you!"

For once, laughter dances in his red eyes. Ardoss seems prepared for the task at hand, his black hair tied back, his new chain gleaming. Otherwise dressed in muted browns and greens, with soft leather boots, he looks as though he would be at home in the forest. The hilt of a new greatsword rises above his head from its place on his back, and a rapier hangs at his side. A smile plays about his lips, the first any of you have seen, as he glances back at the others. "I think it a fine name."
 

Departure....

Whiteclove appears intrigued, "The Fist of Duvik?....I like it. Elfs have also had a flair with words..."

The party makes their preparations that night, equiping themselves as needed after a thick meal. The next morning they set out along the dirt road that passes through Duvik's Pass for the south. The Serpentcoil Mountains recede into the horizen as you pass into the Yellow Valley with its famous Yellow Fields. As anticipated, after two days and inumerable petty hamlets, the party comes to Travensburg, a quaint, if dirty, patchwork of buildings built of hay and wood along with the occasional craft hut. The entire town appears built along the path on which you entered. A wooden wall of a height no greater than five feet encompasses the village, only a wooden door guarding against entrance by the road.

Glances from windows and petty merchant carts indicates that you have already been pegged as outsiders. Special attention is paid to Ardoss and Tarowyn. You note a rugged-looking, but well equiped man overseeing the provisioning of a wagon and horse team, hauling ceramics and other valuables for the north. The man turns to meet the party's gaze. He then approaches.

The man stands before you, looking worried and impatient. "The saviors of Duvik's Pass? I am Alexi Traven, the lord of this town. Lets get down to business. We've got a missing shipment of food. Two boys went out to meet the wagon this morning and no one has returned. I'm busy here until morning, and I need someone to go check on that wagon. The village needs the food.. scraping up the money for it was no easy chore. You arrived just in time. I apologize for being so direct, but circumstances demand brevity."
 

Into the Woods

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