splitinfinitude
First Post
Man, that's quick response time! I see these skills differently. Diplomacy is about lying and deception and anything else that'll change someone's mind in a give-and-take discussion, while bluff is for quickly trying to fool somebody. That, IMO, is why bluff gives synergy bonuses to diplomacy, not the other way around. Diplomacy if for persuasion - which takes time.
I like having combat v. non-combat skills, it makes skill-based characters more useful. If you start letting diplomacy do some of the things (well, actually the main thing IME) bluff does, a PC can just take diplomacy and ignore bluff.
Taunting IMO is well within the effects of bluff, w/o any need for a houserule. But one thing I like about using diplomacy is the idea of the courtier using diplomatic ability to distract the BBEG. Interesting idea.
I like having combat v. non-combat skills, it makes skill-based characters more useful. If you start letting diplomacy do some of the things (well, actually the main thing IME) bluff does, a PC can just take diplomacy and ignore bluff.
Taunting IMO is well within the effects of bluff, w/o any need for a houserule. But one thing I like about using diplomacy is the idea of the courtier using diplomatic ability to distract the BBEG. Interesting idea.