Fellowship of the Witching Hour OOC Thread (Full)

I was talking about Kook's last post.

Also, Phillip doesn't have a sister-in-law. His only sibling is his half sister who's eight years younger than him.

Also, Gerry is a Kook, not a Kouk. ;)

Also, Kook, how do you pronounce your name? Both I mean. Gerry looks like your parents couldn't agree on whether to call you Garry of Jerry so they compromised. :D
 

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What's in a name

More game-related posts to follow but since I have few moments between places I'm supposed to be.

My name is Gerry, which is short for Gerald, as opposed to the more common Jerry.

Kookalouris is a bittersweet remembrance for me. I was once a bad web designer with a domain kookalouris.com (it's not mine anymore if it is being used at all). The name kookalouris on several email addresses is pretty much the only remnant left. This is why I admire David and his farcountry endeavour. Take it from me, it is not as easy as it might look.

I will let Roger Ebert explain what a kookalouris is:

Kookalouris

Name for a large sheet of cardboard or plywood with holes in it, which is moved back and forth in front of a light to illuminate a character's face with moving light patterns. Popular in the 1930s; back in style again with the movies of Steven Spielberg, who uses a kookalouris with underlighting to show faces that seem to be illuminated by reflections from pots of gold, buckets of diamonds, pools of fire, pirate maps, and radioactive kidneys.

from his little movie glossary at

http://academic.sun.ac.za/forlang/bergman/tech/glossary/ebert_glos.htm

DL, use Sam's tragic history only as much as you want to, although Sam would welcome Adam's friendship (and this player likes the idea).

Were she to live a completely mundane life from this point on, Sam would probably die a remorseful drunk but not dangerous to herself or others, it would probably take decades before she took up residence in Autie Keziah's old rocker. :)
 

I do like the idea too, Sam's tragedy will rub off on sympathetic Adam as he wants to help her but doesn't know how. He really likes her, thinks she's smart, pretty, and kind, and deserves to be happy. Like I said he's probably sort of infatuated with her, but is probably afraid of having her reject him and/or losing her as a friend so he wouldn't want to act on that. Does that sound a little too teen angsty to you?

Anyway, he wouldn't want to let her become a remorseful drunk. Does that make sense?
 
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More notes...

It turns out I have a few extra moments between summonings. That or I have found a few curves in the angles of time.

Some notes:

I can really be kooky at times. :) Another reason for my nom en ligne.

Not only is truth stranger than fiction, truth is sometimes stranger than Lovecraft's fiction. Here is something I found while surfing the aether.

Lindbergh's deranged quest for immortality

http://news.bbc.co.uk/2/hi/uk_news/magazine/7420026.stm

A famous pilot making a bizarre alliance with an eccentric inventor to LIVE FOREVER (maniacal chuckle), hmmm.

Lucean, I like Phillip as a character. Does his first name start with an 'H' like a certain author we all like? You may be hinting at a mythos-related origin for Phillip. If that is the case, and you and David like, Sam can be a distant 'cosmic' cousin and/or Sam and Phillip might even be 'made for each other.' But it's completely up to y'all.

I was considering 'casting' an actress or celebrity for the part of Sam. I often encourage this when I GM if the source is cinematic (such as a Star Wars PBEM). But some non-filmed sources are best cast by the participants imagination. So I will wait and see if the group wants casting for the game.

Poor Adam. :( If it helps, romance would be possible between Adam and Sam. I didn't bother adding to her origin as the character is most certainly dead but Sam lost her lover in the 'event' and the very idea of romance currently brings back the trauma to Sam.

Maybe she just needs to find the right 'kindred spirit.'

More to follow...
 

Ooo, more delicious suffering! lol

Well that makes it even worse for Adam. If she's shared it with him he has another reason to be insecure and pitiful.

I think we need to clear up just how much Adam knows about Sam. Both her history and the way she is currently. I'd assume they've know each other for around a year since that's about the longest they could have given the dates in your character's background. He's seen at least one of her shows while on a trip to Europe. Maybe some sort of conference for inventors if that doesn't sound too contrived. He'd read articles about her in the newspaper and seen her picture, so he may have recognized her when he first came to the Witching Hour.

So yeah... what would Sam have let him know about herself?

... I really ought to work on my own character's history some more shouldn't I.
 

Thoughts on Adam and Sam's background

Hm, here are some ideas for Sam and Adam's relationship. Let me know what you think.

Before the 'event' and before Adam's disgrace, deserved or not...

Sam would be well-disposed to any technically-inclined professional that kept her plane (her joy in life) in the air. I can see them meeting at a flight club dinner and getting along.

Past that...

Sam wouldn't typically have had a reason to hang around a young earnest inventor (her quite conventional plane was well-kept by quite conventional mechanics) but what if...

Sam used Adam's inventions on her plane?

It could be that Adam's inventions (at the time) had a good, solid and safe reputation.
or
Adam's inventions (at the time) had a reputation for pushing planes beyond their limits (Sam's daredevil outlook at the time would have chosen speed over safety).
or
Sam (a rich and famous avatrix) was sponsored by whatever backers Adam had to put his inventions on her plane.
or
Sam (down on her luck and behind in expenses) was forced to take this quack inventor's contraptions on her plane for moola and publicity.

Or it could be that Sam and Adam simply became good friends and hung out whenever Sam wasn't touring.

It could be that they had quick fling that ended (mutually or otherwise). Sam may have been in awe of this new Edison, feeling quite the country bumpkin. Or Adam may have been enchanted by this wild-child pilot (the media certainly would build up an air goddess image).

If Sam did the dumping, it was probably in her wanderlust nature not to settle into one place, race or person too long. I can't see her being deliberately deceptive but she may have not realized her casual intentions were not clear to a true innocent.

Now, after the mysterious event that shattered Sam's life...

If any of Adam's inventions were on the plane, it is unlikely that Sam would blame Adam when others might. As no known malfunction of his inventions could account for any of the few and weird facts known about the crash.

A variant might be that Sam blames Adam, rightly or wrongly, but I can't see them being good friends afterwards. This COULD add tension as Adam is still a paying customer. In that case, Adam might be trying to melt Sam's cold heart, one night and drink at a time.

Having known each other before, Sam wouldn't generally feel reluctant opening up to Adam. And don't forget, most of the facts of Sam's life would be public knowledge. Simply keeping up with the relevant newspapers would do a lot.

Her mental state after the crash would be apparent simply by watching her sadness as she bleakly tends the bar, especially to one who might have known her in happier days...

How's that for a start, DL? Let me know what you think...
 

Hm, already having known her huh? Well that is certainly vastly different than what we had originally intended, but that's in no way a bad thing.

The thing is, if they've had a past relationship then it would make their current one significantly more complicated because I'm not really sure how they'd get along when Adam didn't come to help her when she tried to commit herself. Even if their relationship had been romantic and he'd dumped her for some strange reason he's not the kind of person to let the kind of person he knows her as end up in a place like that when he could just drive a short distance to do something about it.

In any case if their relationship was romantic she's have been his first and last. If he did dump her it was probably for stupid reason like being upset about her risking her life with her plane or because she was always traveling. I like the former better because it's a good contrast with her family's reaction.

I'd say the most likely reason for them to be around each other of those you mentioned is the second one. How about this? His first successful invention was the baby harness, thus getting him permanently stuck with the image of someone who made those kind of things, but he really liked machines allot more so he worked on those allot. He'd actually made allot of successful airplane components but people paid more attention to things similar to the baby harness which is why such a to do was made over the strap incident on the airliner. Nevermind that there were several other inventions of his in the plane that were actually helping to keep it aloft and continued to work fine. He still blames himself for the injuries because he didn't catch the unscrupulous manufacturer.

The thing is, he would have known that Sam's plane has critical components invented by him, so if he'd had a strong relationship with her he's the type that would have gone to Bermuda to find her when he heard about the accident. Though by that time he would already be living in Arkham.

Hm, Adam seems like the type that would get dumped. It'd work out though because Sam could have moved on and gotten involved with nameless missing crew member and lost him during the flight. Adam would likely have been too insecure about whether she wanted to see him to visit her in Bermuda in that case and would likely only try to intervene when he found out she was committing herself to Arkham Asylum. Maybe he came to testify on her her behalf.

However, he wouldn't have revealed that he'd done this. Perhaps he didn't know that she had gone to work at the inn afterwards and only learned about it when he first walked in the door. Being forced to confront her again for the first time may well have forced him to grow some backbone on the spot. If they've had a past romantic relationship though, like I've said, it would make things much more complex, and I think it would be better if their first encounter after they broke up was roleplayed in detail.

What are thoughts on all this? Personally I think you're much more creative than I am so I'd really like to hear any ideas you have whether they fit with mine or not.
 

Have a couple minutes before I head off to go under the knife.

Kouk.. sorry, Kook, don't know where that extra U came from. That is the oddest thing I ever heard about an aviator, even stranger than old Howard Hughes. Clearly there's a running theme of loose screws in those magnificent men in their flying machines. Probably all that uptiddly up upping and all the down tiddly down downing. Rattles the brains :)
Fascinating though, especially the Nazi sympathising stuff. Sent a chill down my spine. Forget systematic ethnic cleansing of the people you don't like, just let natural selection sort 'em out and your technology sustain the people *you* deem to be ok. Talk about playing God.

Dire Lumming said:
... I really ought to work on my own character's history some more shouldn't I.

Not necessarily. As previously mentioned, there's plenty to be said for in-game evolution. History is ok for foundations, but don't let it stifle your creativity when you're in the game. You might decide, for example, that you don't want to play him a certain way, or that certain characteristics can be trimmed down in favour of playing up others you hadn't intended. Just my two pence, based on past experience.

I'd also like to just act the Keeper and shuffle you guys back onto the rail a bit. When you're discussing reasons for meeting up and getting together try to stick with the original theme behind the Witching Hour 'Fellowship', expounded in no uncertain terms in the first post of this thread.

At the start of the game we're going to assume this Fellowship is already established so we can head off into the meat of the game. Even players in charge of characters whose backgrounds are relative strangers to us compared with Sam and Adam will already be 'initiated' into the group. So far they've been discussing the strange and supernatural. They've probably gone on a few graveyard walks, or late night outings to known local 'spook-spots'. All characters have probably mentioned something about the spooky nature of their own homes and the places they live. Arkham is revealing itself to have hidden depths and the group are starting to see beyond the initial trivialities of their interest in the wierd and wonderful.

This is forum play, so lengthy getting-to-know-you stuff, while infinitely enjoyable for the protagonists and fine in the recruitment/OOC thread, can slow things down if roleplayed, sometimes by months. Moreover, and this is the crucial bit, the concept that player characters share this mutual interest in occultism and the supernatural should be more of a driving force than an add-on. In most of the characters it is just an add-on, usually tagged after with a sort of vagueness, when it should really be one of the most important facets of the group's driving dynamic, and certainly an integral part of each player-character.

At the moment I'd say Arabella is the only character with a truly believable reason to get involved in a group like the Witching Hour. Doctor LeGraid is coming a close second (after some tweaking by email with Lucean). Adam has an entire library of the occult, but there's been hardly any mention so far as to why this might be. A library of technical manuals and textile guidebooks would seem more appropriate. Sam has the Witching Hour, but she could also use a nudge toward a greater interest in the mysterious forces that possibly stole her entire crew and downed her plane. This is where I would concentrate backgrounds at this point and leave the rest for the game.

Just a Keeper's point of view. Feel free to ignore me as you see fit. I'm not the last word on this stuff :)
 

What's so unrealistic about an otherwise introverted person having one thing he likes to do that involved getting together with other people who share his interest in a subject? I don't see why interest in the Occult needs to be the main focus of the characters. If that were the case they would all be allot more similar, and therefor allot less interesting. Adam does have a library of manuals, they're just mostly in his head and scattered around near the things they're used with.

He's started out somewhat interested in the occult but became more so as he continued visiting the bar. Like I said, my character's background is great. That's why I thought I should improve it.
 

How about Adam just got the nerve to ask Sam out while Sam was on her flight in Bermuda and was going to when she got back but then the incident happened and he didn't think he should. Now he's waiting to get the nerve again.
 

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