Rachel
First Post
Well I enjoy making up new races & classes, and here is a very simple adaptation of a race many people enjoying playing: the wolf/fox humanoid character. This may already have been done officially, and alot of people may have already done their own style of this race, but I'll present mine here just for fun. 
FENRI
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Beautiful and animalistic, a race of graceful wanderers at home in the wilds of the world.
RACIAL TRAITS
Average Height: 5' 8"–6' 4"
Average Weight: 145–230 lb.
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
WULVEN FENRI (wolf heritage)
Ability Scores: +2 Strength, +2 Dexterity
Skill Bonuses: +2 Athletics, +2 Perception
KITSUNE FENRI (fox heritage)
Ability Scores: +2 Dexterity, +2 Wisdom
Skill Bonuses: +2 Nature, +2 Perception
Moonwild: Any time you use a healing surge outdoors under a partial or full moonlit sky, you recover extra hit points equal to x2 your Charisma modifier.
Natural Weapon (Claws): You can make unarmed attacks with your claws with a +1 proficiency and dealing 1d6 + Strength or Dexterity (whichever is higher) modifier damage.
Predator's Eye*: When using a ranged weapon attack or ranged power with the "weapon" keyword against a foe that is considered lightly obscured, ignore the target's concealment (no -2 attack roll penalty). *Separate from "Predatory Eye".
Foreststrider: You can use Foreststrider at-will as a minor action.
[Foreststrider] Fenri Racial Power
You move freely and lightly through woodland domains.
At-Will- Minor Action Personal
Effect: You can shift 1 square before or after you make an attack when fighting in woodlands or forest.
Nomads of the woods and wilds of Faerun, fenri form small mobile societies that, much like elves, are most at home in the cherished beauty of the forests they love. Many fenri have a noble spirit, and will protect nature wherever they are, though they are rarely in one place for very long. Unlike elves, fenri rarely if ever get involved in the affairs of other races, though individual fenri may sometimes meet and befriend other races during their travels. But where elves often feel a responsibility to the world at large, and to uniting with other good races to combat those that would harm it, fenri have no such compulsions. Fenri live only to experience the world and tend to live relatively simple lives.
As a matter of history, fenri are a young race who once were tutored by the elves when they first awakened to the world, but have since grown quite distant from them. Though few remember it clearly, a chism in the distant past caused a rift between the two races; one which still causes much distrust between them. Perhaps the forest is just not big enough for them both...
Fenri are ever in search of natural beauty, living off the land and again, sometimes protecting it as payment for it's bounty and splendor. Fenri rarely if ever establish permanent colonies anywhere, prefering temporarily erected camps in easily defensible positions deep within a forest's eves. Wulven tend to be the warriors, rangers, and scouts of the tribes they form, whilst kitsune are often the ponderers and organizers, as well as the diplomats and emisssaries to other peoples (when it is nescessary to entreat with them). Also, kitsune fenri tend to be more magically inclined, more drawn to it by their exceedingly curious nature. However, these are generalizations, and no role is unique to either strain.
Within a tribe, fenri are led by a triumvirate: a "windseeker", who acts as a spiritual guide, a "sibilant blade" who acts as a protector, and a "lorespeaker" who acts as the keeper of laws and customs. As a trio,
these three make all the decisions concerning the tribe. Males and females are equal within the tribe, as all members are. No one member has a greater value than another; all have equal worth and contribute as they best can. Disputes between tribal members--even between whole tribes--are settled through "blood trials"; one-on-one competitions between selected champions. Despite the name of these, the drawing of blood is not always a given. Sometimes, these trials consist of non-combat competitions such as endurance races, locating of a needed supply, or various tests of skill and strength.
The appearance of a fenri varies greatly, with wulven being wolf-like and kitsune, more like a fox. Wulven tend to be slightly larger and more massive of build, wiry and strong, than the more slender and fleet-footed kitsune. Fur colors vary, with wulven tending towards darker colors such as midnight black and smokey grey and kitsune being somewhat lighter in fur color in shades of tan or orange. At first glance, fenri may seem to be lycanthropes and could be mistaken for a werewolf, but unlike those, fenri cannot shapechange, are not afflicted by and cannot afflict the moon frenzy curse, do not have natural regeneration, and are invariably more predictable and reasoning. Still, like any beast of the wild, at times even a fenri may give in to beastial rage when duly provoked. Threatening members of a fenri's tribe is the surest way to do such a thing.
Play a fenri if you want . . .
- to be a wolf or fox-like hero.
- to be an explorer of the natural world and it's beauty.
- to be a member of a race that favors the druid, ranger, shaman, and warden classes.
EDIT: This race is somewhat "elfish". Anyone who can help with alternative bonuses/powers and such to help it distinguish itself would be great. Otherwise, I am okay with the overlap I suppose!

FENRI
---------
Beautiful and animalistic, a race of graceful wanderers at home in the wilds of the world.
RACIAL TRAITS
Average Height: 5' 8"–6' 4"
Average Weight: 145–230 lb.
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
WULVEN FENRI (wolf heritage)
Ability Scores: +2 Strength, +2 Dexterity
Skill Bonuses: +2 Athletics, +2 Perception
KITSUNE FENRI (fox heritage)
Ability Scores: +2 Dexterity, +2 Wisdom
Skill Bonuses: +2 Nature, +2 Perception
Moonwild: Any time you use a healing surge outdoors under a partial or full moonlit sky, you recover extra hit points equal to x2 your Charisma modifier.
Natural Weapon (Claws): You can make unarmed attacks with your claws with a +1 proficiency and dealing 1d6 + Strength or Dexterity (whichever is higher) modifier damage.
Predator's Eye*: When using a ranged weapon attack or ranged power with the "weapon" keyword against a foe that is considered lightly obscured, ignore the target's concealment (no -2 attack roll penalty). *Separate from "Predatory Eye".
Foreststrider: You can use Foreststrider at-will as a minor action.
[Foreststrider] Fenri Racial Power
You move freely and lightly through woodland domains.
At-Will- Minor Action Personal
Effect: You can shift 1 square before or after you make an attack when fighting in woodlands or forest.
Nomads of the woods and wilds of Faerun, fenri form small mobile societies that, much like elves, are most at home in the cherished beauty of the forests they love. Many fenri have a noble spirit, and will protect nature wherever they are, though they are rarely in one place for very long. Unlike elves, fenri rarely if ever get involved in the affairs of other races, though individual fenri may sometimes meet and befriend other races during their travels. But where elves often feel a responsibility to the world at large, and to uniting with other good races to combat those that would harm it, fenri have no such compulsions. Fenri live only to experience the world and tend to live relatively simple lives.
As a matter of history, fenri are a young race who once were tutored by the elves when they first awakened to the world, but have since grown quite distant from them. Though few remember it clearly, a chism in the distant past caused a rift between the two races; one which still causes much distrust between them. Perhaps the forest is just not big enough for them both...
Fenri are ever in search of natural beauty, living off the land and again, sometimes protecting it as payment for it's bounty and splendor. Fenri rarely if ever establish permanent colonies anywhere, prefering temporarily erected camps in easily defensible positions deep within a forest's eves. Wulven tend to be the warriors, rangers, and scouts of the tribes they form, whilst kitsune are often the ponderers and organizers, as well as the diplomats and emisssaries to other peoples (when it is nescessary to entreat with them). Also, kitsune fenri tend to be more magically inclined, more drawn to it by their exceedingly curious nature. However, these are generalizations, and no role is unique to either strain.
Within a tribe, fenri are led by a triumvirate: a "windseeker", who acts as a spiritual guide, a "sibilant blade" who acts as a protector, and a "lorespeaker" who acts as the keeper of laws and customs. As a trio,
these three make all the decisions concerning the tribe. Males and females are equal within the tribe, as all members are. No one member has a greater value than another; all have equal worth and contribute as they best can. Disputes between tribal members--even between whole tribes--are settled through "blood trials"; one-on-one competitions between selected champions. Despite the name of these, the drawing of blood is not always a given. Sometimes, these trials consist of non-combat competitions such as endurance races, locating of a needed supply, or various tests of skill and strength.
The appearance of a fenri varies greatly, with wulven being wolf-like and kitsune, more like a fox. Wulven tend to be slightly larger and more massive of build, wiry and strong, than the more slender and fleet-footed kitsune. Fur colors vary, with wulven tending towards darker colors such as midnight black and smokey grey and kitsune being somewhat lighter in fur color in shades of tan or orange. At first glance, fenri may seem to be lycanthropes and could be mistaken for a werewolf, but unlike those, fenri cannot shapechange, are not afflicted by and cannot afflict the moon frenzy curse, do not have natural regeneration, and are invariably more predictable and reasoning. Still, like any beast of the wild, at times even a fenri may give in to beastial rage when duly provoked. Threatening members of a fenri's tribe is the surest way to do such a thing.
Play a fenri if you want . . .
- to be a wolf or fox-like hero.
- to be an explorer of the natural world and it's beauty.
- to be a member of a race that favors the druid, ranger, shaman, and warden classes.
EDIT: This race is somewhat "elfish". Anyone who can help with alternative bonuses/powers and such to help it distinguish itself would be great. Otherwise, I am okay with the overlap I suppose!
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