I recently created a list of "feytouched" feats for a campaign that has lots of fey activity. Mechanically, they work the same as FR's Regional Feats or OA's Ancestor Feats; they're more powerful than a standard feat, but you can only take one, and you can only take it when you're creating your character.
Here's the list. Feel free to use them however you wish.
Feytouched Feats
Due to the heavy interaction between the fey world and the mortal world, almost everyone in the Green Lands has some amount of fairy blood in them. Some people have a stronger connection than others, however, and these people exhibit some of the magical qualities of their fairy heritage. Feytouched feats can only be taken at character creation.
Danu's Youth [Feytouched]
The blood of the Goddess grants you long life and extraordinary vitality.
Benefit: Your maximum lifespan is triple that of a normal member of your race; multiply the age at which you enter each age category by three. You still suffer the effects of aging normally. Additionally, you gain a +2 bonus to Fortitude saves.
Dryad's Skin [Feytouched]
Your skin is thick and bark-like, which makes you harder to hit and provides you with protection from harm.
Benefit: Your natural armor bonus increases by 1. Additionally, when required to make a Reflex save for half damage, you may make a Fortitude save instead.
Firbolg's Strength [Feytouched]
The blood of ancient warriors makes you stronger than the average bear. You've got a stocky, solid build, and are taller and heavier than average.
Benefit: You have the carrying capacity of a creature one size category larger, and any armor check penalty to strength-based skills is reduced by 2.
Nixie's Breath [Feytouched]
Your nixie blood allows you to feel right at home in aquatic environments.
Benefit: You can breathe underwater and gain a +4 racial bonus to Swim skill checks.
Nymph's Charm [Feytouched]
Your nymph ancestor's beauty and charm allows you to more easily influence others.
Benefit: You gain a +2 bonus on Bluff, Diplomacy, and Gather Information skill checks.
Pixie's Bow [Feytouched]
The pixie magic that you've inherited allows you to imbue arrows with sleep magic.
Benefit: Once per day, you can replicate the effects of a pixie's sleep arrow. The arrow in question does no physical damage, but if it hits, the target must make a Fortitude save (DC 10 + 1/2 character level + Cha bonus) or be affected as though by a sleep spell.
Puck's Trickery [Feytouched]
You've inherited a minor version of a puck's ability to change form, which allows you to change your appearance in subtle ways. Your normal appearance is somewhat androgynous, and your age is hard for observers to pin down.
Benefit: You gain a +4 bonus to Disguise skill checks. Additionally, you do not suffer penalties for attempting to disguise yourself as a member of the opposite sex, and your penalty for attempting to disguise yourself as a different age category is reduced by 2.
Quickling's Step [Feytouched]
Your quickling heritage makes you faster than normal.
Benefit: You gain a +2 bonus to your Reflex saving throw, plus your base speed (for any movement rate you may possess) increases by 5 feet.
Satyr's Musicality [Feytouched]
The satyr blood that you've inherited provides you with flashes of inspiration when you create music. You have an uncommonly good voice, an intuitive understanding of most instruments that you touch, and a natural rhythm.
Benefit: You gain a +4 bonus to any Performance skill check that involves melodic or rhythmic elements.
Sidhe's Wisdom [Feytouched]
You are able to tap into the collected wisdom of the ancient fey.
Benefit: You can use any Knowledge skill untrained. If you possess ranks in a particular Knowledge skill, you gain a +1 to the check.
Sylph's Wings [Feytouched]
You possess gossamer wings which are as wide as you are tall, though they can be folded up behind your back, and even hidden under cloaks or clothing. They are not strong enough to allow you to fly, but they will slow your descent through the air.
Benefit: As long as you are able to deploy your wings, you are treated as though you are under the effects of a feather fall spell.