Krishnath
First Post
O.K. I admit, it's not a fey, it's a magical beast, but it is associated with Unseelie Fey.
Comment's are appreciated.
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Black Dog
Medium-Size Magical Beast
Hit Dice: 2d10+2 (13 hp)
Initiative: +2 (Dex)
Speed: 50'
AC: 14 (+2 Dex, +2 natural)
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee
Full Attack: Bite +3 melee
Damage: Bite 1d6+1
Face/Reach:[/b9 5'/5'
Special Attacks: Trip, Spell-like abilities,
Special Qualities: Scent, Enchantment immunity, Shadow blend,
Saves: Fort +4, Ref +6, Will +2,
Abilities: Str 13, Dex 17, Con 13, Int 5, Wis 14, Cha 10
Skills: Hide +4, Listen +5 (+2), Move Silently +10 (+6), Spot +5 (+2), Survival +3*,
Feats: Alertness,
Climate/Terrain: Temperate or cold land
Organization: Solitary, pair, or pack (7-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 3 HD (Medium-Size); 4-6 HD (Large)
The black dog is a vicious predator with a taste for human flesh.
A black dog resmebles a large black hound with yellow eyes burning with an almost hellish light. It's fangs and talons are the color of cold black iron.
Black dogs are often used as hunting beasts by unseelie faeries.
Black Dogs speak sylvan.
Combat:
A black dog will stalk a chosen victim for days, waiting for the person to become alone before striking. It is an intelligent and cuning predator that will use tactics. A common tactic among Black Dog packs is to have a few members of the pack drive the prey towards the remaining members.
Trip (Ex): A black dog that hits with it's bite attack may attempt to trip an opponent without needing a touch attack and without provoking an attack of oppertunity. If the trip attempt fails, the tripped creature may not attempt to trip the black dog in response.
Spell-like Abilities: At will - Pass without Trace; 1/day - Cause Fear, Faerie Fire, and Magic Fang. These are as the spells cast by a 2nd level sorcerer. The save DC is 10+spell level.
Shadow Blend (Su): In any conditions other than full daylight, a black dog can disappear into the shadows, giving it nine-tenth's concealment. Artificial illumination, even a Light or Continual Flame spell, does not negate this ability. A Daylight spell, however, will.
Skills: Black Dogs get a +6 racial bonus on Move Silently checks. * A black dog recieves a +4 racial bonus on survival checks when tracking by scent.
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So what do you think?
Later,
Comment's are appreciated.
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Black Dog
Medium-Size Magical Beast
Hit Dice: 2d10+2 (13 hp)
Initiative: +2 (Dex)
Speed: 50'
AC: 14 (+2 Dex, +2 natural)
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee
Full Attack: Bite +3 melee
Damage: Bite 1d6+1
Face/Reach:[/b9 5'/5'
Special Attacks: Trip, Spell-like abilities,
Special Qualities: Scent, Enchantment immunity, Shadow blend,
Saves: Fort +4, Ref +6, Will +2,
Abilities: Str 13, Dex 17, Con 13, Int 5, Wis 14, Cha 10
Skills: Hide +4, Listen +5 (+2), Move Silently +10 (+6), Spot +5 (+2), Survival +3*,
Feats: Alertness,
Climate/Terrain: Temperate or cold land
Organization: Solitary, pair, or pack (7-16)
Challenge Rating: 3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 3 HD (Medium-Size); 4-6 HD (Large)
The black dog is a vicious predator with a taste for human flesh.
A black dog resmebles a large black hound with yellow eyes burning with an almost hellish light. It's fangs and talons are the color of cold black iron.
Black dogs are often used as hunting beasts by unseelie faeries.
Black Dogs speak sylvan.
Combat:
A black dog will stalk a chosen victim for days, waiting for the person to become alone before striking. It is an intelligent and cuning predator that will use tactics. A common tactic among Black Dog packs is to have a few members of the pack drive the prey towards the remaining members.
Trip (Ex): A black dog that hits with it's bite attack may attempt to trip an opponent without needing a touch attack and without provoking an attack of oppertunity. If the trip attempt fails, the tripped creature may not attempt to trip the black dog in response.
Spell-like Abilities: At will - Pass without Trace; 1/day - Cause Fear, Faerie Fire, and Magic Fang. These are as the spells cast by a 2nd level sorcerer. The save DC is 10+spell level.
Shadow Blend (Su): In any conditions other than full daylight, a black dog can disappear into the shadows, giving it nine-tenth's concealment. Artificial illumination, even a Light or Continual Flame spell, does not negate this ability. A Daylight spell, however, will.
Skills: Black Dogs get a +6 racial bonus on Move Silently checks. * A black dog recieves a +4 racial bonus on survival checks when tracking by scent.
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So what do you think?

Later,