A dead build, errata today fixed it.So, I'm a bit behind in the times of various charops speak.
What is a "Feycharger", out of curiosity?
Why did you have to roll a 1 to miss any monster in-game?Basic conept was Fey Charge (use Fey Step as part of a Charge, on a hit, Fey Step is not expended). Eladrin Swordmage Advance (when you teleport adjacent to a target, free action melee basic), boots that could split any teleport into two seperate teleports, Rogue feat that allowed you to end your charge in any adjacent square. So you charge (1 attack) split the teleport (2 attacks).. and it just goes on like this. The At-Will DPR was just a touch over 1,000 last I checked, and you literally had to roll a 1 to miss on any monster in-game.
Being or not being in Dragon determines whether or not I can use them in my group, so it's an important (and often disappointing) distinction for me.Nice kneejerk slam on Dragon, Felon, but no:
Latest pre-errata version I could find, 948 at-will DPR. You don't need to worry about it anymore, though. The errata really did basically fix it, Feycharger is dead.Why did you have to roll a 1 to miss any monster in-game?
And what's the source for Fey Charge and Eladrin Swordmage Advance? Let me guess: Dragon Mag feats?
And using them or not in your group isn't the context of the post you were making. If you weren't criticizing them, then why say "Let me guess, Dragon Magazine"?Being or not being in Dragon determines whether or not I can use them in my group, so it's an important (and often disappointing) distinction for me.
Now, whose reaction is kneejerk?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.