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5E Feywild-based campaign?

Kobold Avenger

Adventurer
With a bunch of the Unearthed Arcana using subclasses that reference Fey or Feywild it got me thinking about a Feywild based campaign. As in one that completely takes place in Feywild and all PCs are Fey or Fey-like races. The intrigues of the Fey courts would be a big part of the setting, and they'd be little or no interaction with the Material Realm.

So for PC races, I'm guessing it's mostly Elves, Half-Elves and Gnomes and maybe Halflings out of the PHB, outside of the PHB: Firbolgs, other Elven subraces (Eladrin and Shadar-Kai), Goblins (but possibly not Hobgoblins and Bugbears), Centaurs, Tritons, Shifters, Changelings (maybe, but a Changeling in Fey terms is different from Doppelganger), Satyr (from the upcoming Theros book). Everything else such as Humans on a discretionary basis.

For the Fey courts there's traditionally being the Seelie and Unseelie Courts, but other seasonal based courts have also made it's way into the game. I feel the big thing if dealing with the Seelie and Unseelie is to emphasize that the Seelie does not equal Good and Unseelie does not equal Evil. Many settings when dealing with those 2 courts tend to fall into that trap very easily. I guess conceivably the PCs might belong to both of the courts and be in the same party together.

I only have some thoughts so far on how such a thing might go.
 

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My sense of the feywild is it obeys dream logic. so, for example key points of geography might change, and no one would really notice.

You could lift changlings from Eberron, however, a "changling" could also be a human who was swapped for a fey child as an infant.
 

My sense of the feywild is it obeys dream logic. so, for example key points of geography might change, and no one would really notice.

You could lift changlings from Eberron, however, a "changling" could also be a human who was swapped for a fey child as an infant.
I think the feeling of unfamiliarity would be captured better through human, dwarf, etc. PCs than fey races.
 

If I did a game that heavily featured the Feywild, I'd still want to have at least 40% of the game happen in the real world, so the dream logic still felt odd.

In ZEITGEIST, the 9th adventure of the series (The Last Starry Sky) is set about 60% in the 'Dreaming,' which is our setting's version of the Feywild. It involves a murder mystery where a bunch of fey are the suspects, so not only do you have to figure out who had the ability to commit the murder, but you have to understand what sort of weird fey motivations could drive them to kill the guy.
 



When it is about the feywild the rich mythology by Chalenguing: the Dreaming is too strong to not create my own mash-up.

My suggestion is there is a conflict between the primal powers and the pantheon of gods. The lord feys are starting a "revolution" against the clergy, but really it is a second titanomachy (titans vs gods). The giants and lord feys hate each other but they are "necessary" allies against the pantheon, because they are the agents of the successor of the ancient titans. (Something like mixing "Game of Thrones" and the videogame saga "God of War").
 

vincegetorix

Jewel of the North
Tales from the Old Margreve from Kobold Press as a lot of possible adventures for a feywild-themed adventure. You can also put your hands on the Mirkwood Campaign Guide (the shadows of Dol Guldur could be replaced by Unseelie) for AiME, if you want to add an ever-encroaching darkness to fight against over many years.

EDIT: Oh, and I forgot, Terrible Beauty a supplement for Shadow of the Demon Lord for its feywild-equivalent. While its only 5e-adjacent, I think its the best supplement if you want to go the ''weird, dangerous passions and child-like cruelty'' angle with your fey.
 

doctorbadwolf

Heretic of The Seventh Circle
But if it is to be all fey-based characters, perhaps it shouldn't feel odd?
For all Fey-based, rather than “normals from the material lost in the Fey”, Heroes of The Feywild is where it’s at. It’s a good source either way, but it’s a really good source for just setting a campaign in the Feywild and being able to play Feywild natives.

And Satyrs will be in 5e soon, so that only leaves dryads as a “missing” option.
 

DaLich

Villager
For me, the interest of playing in (and most likely running) the Feywild is based around difference. It's different than the bog standard material world stuff.

After a few sessions of fey races, weird, magical, and unpredictable spaces, it will start to feel as familiar as the material, just with a different label - especially if your PCs never go back to the material. You need reference points and comparison.

I like the mention of having more normal phbish races as to have it feel foreign to them.

Perhaps you can do 50/50, with Feywild "pockets", appearing at random places throughout your material plane (in whatever world). An entire session or 3 can be spent in that pocket but the overall coat is material plane stuff. The excitement of gameplay comes about when the group reaches into pockets finding lint AND a fey-touched Mind Flayer.
 

Kobold Avenger

Adventurer
I think Fey in the Material Plane has been covered in both Changeling games (though it's WoD/Storyteller system and modern day), and the standard assumption of D&D should the PC be of a certain race. And the TV show Lost Girl, about Fey in modern day Toronto (though it might have been vague about being in Toronto or Ontario or Canada on that matter) that was fine in the first couple of seasons.

And isn't there that setting that WotC made (non-D&D) with Fey in the Victorian Era.

I guess in some ways a Feywild based campaign could be inspired by some of the Sandman spin-offs, though I'm only familiar with the main series Gaiman wrote and Mike Carey's Lucifer spinoff.
 

Urriak Uruk

Debate fuels my Fire
Tales from the Old Margreve from Kobold Press as a lot of possible adventures for a feywild-themed adventure. You can also put your hands on the Mirkwood Campaign Guide (the shadows of Dol Guldur could be replaced by Unseelie) for AiME, if you want to add an ever-encroaching darkness to fight against over many years.

EDIT: Oh, and I forgot, Terrible Beauty a supplement for Shadow of the Demon Lord for its feywild-equivalent. While its only 5e-adjacent, I think its the best supplement if you want to go the ''weird, dangerous passions and child-like cruelty'' angle with your fey.
If we are recommending Kobold Press, I would check out Courts of the Shadow Fey as well.
 


My sense of the feywild is it obeys dream logic. so, for example key points of geography might change, and no one would really notice.

You could lift changlings from Eberron, however, a "changling" could also be a human who was swapped for a fey child as an infant.
Yeah, for instance, in my 4e campaign the PCs traveled from A to B, but retracing their steps didn't lead back to A. 'Dream logic' is more narrative and contingent. The party found that 'completing the journey' was required.
 

THEMNGMNT

Explorer
If I ever ran a fey campaign, it would definitely be based on Kobold Press' Old Margreve, Wrath of the River King, and Courts of the Shadow Fey. Lots of great material there.
 


Azurecobalt

Explorer
I just watched the movie Annihilation last night and it struck me that it would make a good basis for a D&D campaign where the Feywild was making an incursion onto the Prime Material Plane.
 

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