• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

FFG apparently coming out with class books....

I took one of my rare trips to the game store yesterday, I live 50+ miles from it so I use online shopping to get most of my books and ~shudder~ WaldenBooks for Wotc stuff. I went there to see if Mongoose's Quin. Rogue was in (it wasn't) but I ended up with AEGs WAR for me and Forge of Fury for my buddy(new DM). It's not hard to find RPGing books but it's hard to decide what to get sometimes, since my campaign has bombed I don't really need anything but I Want it all :D.

Morrus : It ain't nice to gloat :D even if it true lol.

Erik Mona: About my subscription.....................
 

log in or register to remove this ad



Way of the Sword - (fighters, barbarians, monks, rangers)
Way of Magic - (wizards, sorcerers, bards)
Way of Faith - (paladins, clerics, druids)
Way of Shadow - (rogues, ninja, and special surprises)

That's for this year, at least. Hopefully it doesn't mean that the other hardcover books will be neglected. I've seen nothing past Traps & Treachery II... And hopefully a psionics book is in the works.



Chris
 

I think I'm different in that I'm sick of all these generic "toolkit" books. I couldn't care less about tomes full of generic material on races and classes and skills and all that, especially since publishers are falling over eachother to release the exact same stuff.

I want a rich detailed story, I want context, I want plot hooks, and I want it all to tie together. I hope that we will actually see a resurgence of campaign settings and materials that directly support those settings as people get sick of the over-saturation of toolkit type books.
 
Last edited:

I think you might be pleasantly surprised at the amount of context, plot hooks, and source material that can be packed in to a "toolkit." :)

Of course I'm biased, but I would say give our sourcebooks a chance before you lump them into a category with others of their kind. I think this goes for most products from most publishers, actually. I don't know of anyone that sets out to do exactly what someone else has done. Its our job to surprise and delight you, and I think we will do that with the release of the first book.
 
Last edited:

uv23 said:
I think I'm different in that I'm sick of all these generic "toolkit" books. I couldn't care less about tomes full of generic material on races and classes and skills and all that, especially since publishers are falling over eachother to release the exact same stuff.

I want a rich detailed story, I want context, I want plot hooks, and I want it all to tie together. I hope that we will actually see a resurgence of campaign settings and materials that directly support those settings as people get sick of the over-saturation of toolkit type books.

I dunno...different markets, I guess. When I pick up a d20 book, I ask myself the questions "how can I fit this into my game?" and "how much of this will be of use to me?" Setting books are hard-pressed to answer those questions in a way that will encourage me to buy them.

Or, in other words, a setting book generally only sells to those people interested in that particular setting. A 'toolkit' book can sell to people interested in Greyhawk, FR, Kalamar, Sovereign Stone, Arcanis, any other commercial setting, and any homebrew setting besides.

J
 

uv23 said:
I think I'm different in that I'm sick of all these generic "toolkit" books. I couldn't care less about tomes full of generic material on races and classes and skills and all that, especially since publishers are falling over eachother to release the exact same stuff.

I want a rich detailed story, I want context, I want plot hooks, and I want it all to tie together. I hope that we will actually see a resurgence of campaign settings and materials that directly support those settings as people get sick of the over-saturation of toolkit type books.

I'm in the exact opposite boat. While I enjoy settings that can be placed anywhere, like Freeport, I don't enjoy running multiple sessions in multiple campaigns. How many campaigns will the market support?

1. Forgotten Realms
2. Scarred Lands
3. Erde
4. Twin Crowns
5. Soverign Stone
6. Dragonlords of Melnibone
7. Legend of the 5 Rings
8. Ravenloft

That's just off the top of my head. Of course we have coming out...

Dragonlance
7th Seas
Call of Cthulhu
Skull & Bones

And who knows how many others eh? If you're just looking for ideas, go to the fiction sections and pick up some Fritz LIeber, Michael Moorcock, Brian McNaughton, Raymond E. Feist, Gene Wolf, C.J. Cherryh, Robin Hobb, Terry Goodkind, Robert E. Howard, J.R. Tolkien, or any other number of books that will provide you with hundreds of ideas that can be taken into a game.

Providing the actual game mechanics... now that's where these crunchy bit books come in. I'm hoping that psionics gets some more support and was pleased to hear about the Pyshic Warrior book by Moongose.
 

How many more rules and game mechanics do you need though? Lets be realistic. There's enough optional stuff out there to bog down a game tremendously already. I'm not saying that new campaign settings should come out every day. What I am saying is that people should release one, if its worthwhile in the first place and then produce products that support that release.

We've got toolkits up the huzzah already. Look at stuff like privateer press. They've created a truly fantasic campaign setting and are releasing products to support that setting. The best thing is, a lot of that material could probably be adapted elsewhere even though its campaign specific.

All I'm saying is, its time to stop releasing "crunchy" books for the sake of capitalizing on a saturated market, and time to release quality stuff thats on par with a good novel. My $0.02CDN.
 

uv23 said:
How many more rules and game mechanics do you need though? Lets be realistic. There's enough optional stuff out there to bog down a game tremendously already. I'm not saying that new campaign settings should come out every day. What I am saying is that people should release one, if its worthwhile in the first place and then produce products that support that release.

We've got toolkits up the huzzah already. Look at stuff like privateer press. They've created a truly fantasic campaign setting and are releasing products to support that setting. The best thing is, a lot of that material could probably be adapted elsewhere even though its campaign specific.

All I'm saying is, its time to stop releasing "crunchy" books for the sake of capitalizing on a saturated market, and time to release quality stuff thats on par with a good novel. My $0.02CDN.

If I want a novel, I'll BUY a novel.

The more campaign-specific a book is, the less likely I am to use it. I have a campaign I'm quite happy with; I don't really need someone elses. TSR tried the "Saturate 'em with sourcebooks" route, and it put them out of business. While there are exceptions, I think most gamers prefer to play in their own worlds, and while you can adapt material from campaign-specific sourcebooks, every word devoted to a setting you won't use is a word that is of no use to you.

I am much more likely to buy Skull&Bones than I am to buy Twin Crowns, because a general "Pirates and Voodoo" book is more interesting to me than someone else's game world, no matter how well detailed.
 

Into the Woods

Remove ads

Top