Re: Lord/Lady Artificer
Ruavel said:
thought I'd post this again, but this time with at least a little explanation of the changes I've made...
hope I haven't ruined the LgC at all...
Ruavel,
Thanks for the edits.
I hadn't thought of the 2 Craft skill requirement. You're right, that would seriously reduce the available skills the character could have.
As for the feats, you're right, my original would let the character to grab the "cheap" item creation feats.
Your study time is an interesting twist that I haven't thought of. As for the price limits on the items, I had thought of that, but I thought the large amount of gp base cost would be sufficient. I had the 500,000 gp limit on purpose. Most quests take time, and shouldn't just be a walk in the park. Therefore, I thought the 500,000 sufficient enough to show the character is serious in pursuing this class.
Economical creation: you spelled out what I wanted to express better, thank you.
Efficient creation: I think this should be a Su ability, which is what I had...at least I think so...don't have the file in front of me at the moment.
Empowered creation: Why did you reduce the increase from 3 to 2?
Multiple creation: maybe its only a house rule, but we allow that already in my campaigns.
Enhanced x: I know in Sword, they called the stat bumps creative names, but in the other books, they seemed to be moving towards just calling them Enhanced. There are some instances in each of the other books with creative names, but Enhanced seemed to be way things were looking.