Fictional/Created Religions

Sorry to post excessively but theology is of huge importance in my games. The above example is not a particularly good example of what i do -- just one of the more well-documented.

Until 3E, it was hard to have any inspiration to design religions for D&D, though. Even now, it's not a great system for it. The system doesn't seem to model religious distinctions in magic very well; clerics continue to be more similar to eachother than dissimilar.

I'm currently doing a game in which an advanced civilization has fallen into a barbaric ice age, on the edge of extinction. I've had some fun doing that and have really enjoyed coming up with oral tradition-style legends of the various gods who are now remembered as animistic spirits.
 

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GAH!! My god-fu is weak!! You guys are awesome! Back to work for me! At any rate, I'm cooking up my pantheon as well. I have a collection of gods I'm working with, and I'm trying to make at least two different sects per god, and working out what differences divide the sects. All my gods are good or at least neutral. Evil demon lords are not publically worshipped. And there is a sect that is above all others that represents all gods together.
 

Cordo said:
So you are saying you use real world religions in your game, Testament style?
Yeah, pretty much. Most of my campaigns have been fantasy-historical settings. We had some great gaming in my friend's Roman Britain setting: amongst the PCs were several Roman pagans, a Christian, and a follower of Mithras, not to mention several Gauls and native Britons.

One of the things that attracted me to Midnight was the idea that the forces of good have lost their connection to the gods. Izrador's the only deity with clerics.
 
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