Sorry to post excessively but theology is of huge importance in my games. The above example is not a particularly good example of what i do -- just one of the more well-documented.
Until 3E, it was hard to have any inspiration to design religions for D&D, though. Even now, it's not a great system for it. The system doesn't seem to model religious distinctions in magic very well; clerics continue to be more similar to eachother than dissimilar.
I'm currently doing a game in which an advanced civilization has fallen into a barbaric ice age, on the edge of extinction. I've had some fun doing that and have really enjoyed coming up with oral tradition-style legends of the various gods who are now remembered as animistic spirits.
Until 3E, it was hard to have any inspiration to design religions for D&D, though. Even now, it's not a great system for it. The system doesn't seem to model religious distinctions in magic very well; clerics continue to be more similar to eachother than dissimilar.
I'm currently doing a game in which an advanced civilization has fallen into a barbaric ice age, on the edge of extinction. I've had some fun doing that and have really enjoyed coming up with oral tradition-style legends of the various gods who are now remembered as animistic spirits.