Geoff Watson
First Post
The errata on the Eden website only covers typos.
What about missing or unclear rules?
1. Colonies: It mentions that colonies aren't as good as sovereign provinces. In what way?
2. Clerics vs Undead: Under the Desecrate spell it mentions that clerics don't get bonuses vs undead within the area of the spell. What bonuses do they get normally?
3. Walled towns: How much does building a wall/fortification around a town cost? The price list is per inch.
4. Roads: How much road can you build with one action? A road in one hex ssems useless.
5. Muster Troops: Is this immediate? 'Train Troops' takes a full season.
6. Garrison Population Center: Is there a limit to the number of troops that can be created based on population size? It seems that it's a lot cheaper to garrison a thorpe than to garrison a city, and just as effective.
7. Banking: Can Barbaric or Nomadic realms save RPs from turn to turn?
8. Exploration: Is an explored hex explored for everyone, or just the realm that explored it?
9. Assign Generals: What is a suggested means/cost for getting mid/high level NPCs to join your realm?
10. Neutral realms: Why would anyone choose this? The other realm types are all better.
11. Nomadic: Do they get full production? Barbaric realms (which are supposedly more advanced) get a penalty; also the nomads get free population upkeep.
12. Thrown weapons: How much do they cost?
That's all I can think of now.
I'm sure I'll have more questions once we start playing.
Geoff.
What about missing or unclear rules?
1. Colonies: It mentions that colonies aren't as good as sovereign provinces. In what way?
2. Clerics vs Undead: Under the Desecrate spell it mentions that clerics don't get bonuses vs undead within the area of the spell. What bonuses do they get normally?
3. Walled towns: How much does building a wall/fortification around a town cost? The price list is per inch.
4. Roads: How much road can you build with one action? A road in one hex ssems useless.
5. Muster Troops: Is this immediate? 'Train Troops' takes a full season.
6. Garrison Population Center: Is there a limit to the number of troops that can be created based on population size? It seems that it's a lot cheaper to garrison a thorpe than to garrison a city, and just as effective.
7. Banking: Can Barbaric or Nomadic realms save RPs from turn to turn?
8. Exploration: Is an explored hex explored for everyone, or just the realm that explored it?
9. Assign Generals: What is a suggested means/cost for getting mid/high level NPCs to join your realm?
10. Neutral realms: Why would anyone choose this? The other realm types are all better.
11. Nomadic: Do they get full production? Barbaric realms (which are supposedly more advanced) get a penalty; also the nomads get free population upkeep.
12. Thrown weapons: How much do they cost?
That's all I can think of now.
I'm sure I'll have more questions once we start playing.
Geoff.