Fiend Folio

IronWolf

blank
The Fiend Folio gives D&D DMs and players information on creatures of every type, including dragons, but with an emphasis on fiendish monsters such as demons and devils. This title debuts new creatures and updates those taken from earlier editions of the game and from other sources such as magazine articles. There is specific information on how to integrate these monsters easily into a campaign of any level, in addition to new abilities, magic items, and spells.
 

log in or register to remove this ad

*Note: We have two staff reviews of this product.

By John Grigsby, Staff Reviewer d20 Magazine Rack

Sizing Up the Target
The Fiend Folio is a 224-page full-color product from Wizards of the Coast. This hardcover accessory has been compiled by a host of talents and retails for $29.95. The cover shows an abyssal pit of flame in a frame of greenish hide. Overall, a very menacing picture.

First Blood
I remember the original Fiend Folio quite well. I got my copy back in 1982 and it was a blue volume with a githyanki on the cover (one of the many new monsters to be found within). I remember that a lot of words used the British spelling, like armour class instead of armor class (it was produced by TSR’s United Kingdom division). It had some really interesting monsters in it, including the drow (which had been formally introduced in Gary Gygax’s G3 Hall of the Fire Giant King a few years earlier). It also introduced the flumph, something I’ve never really forgiven TSR for.

Anyway, when my copy of the new Fiend Folio arrived, I eagerly cracked it open and began to delve into the secrets within. I was a little apprehensive, half-expecting that it would simply be a 3rd edition update of the original work, presenting the bulk of the remaining creatures from that venerable product that haven’t yet been drawn up in 3E terms, with a few new ones tossed haphazardly in for good measure. Well, I was wrong.

There are some old favorites included in here, mind you. I was quite pleased to see the return of the caryatid column (which I’ve put to good use in many an adventure; my players tend to destroy statues on sight now) the necrophidius, and the iron cobra, among others. The book is actually about 50/50 between new and old monsters and even if you’ve done a lot of conversion work your self, there’s quite a bit of new material here.

Creatures are presented in the standard Core Rulebook III format, though there are a few new subtypes that have been added to this volume (such as Extraplanar and Swarm) and a couple of others (notably the Cold and Fire subtypes have been slightly revised). There is also a new special quality: energy vulnerability. I daresay this isn’t so much new material as a preview of things to come in the upcoming 3.5 revision. Those creatures appropriate for use as characters also have a favored class and level adjustment rating (making determining the ECL much simpler).

No book of monsters would be complete without some new templates and the Fiend Folio has some very interesting ones to add. The idea that fey can cross-breed with anything is undoubtedly not going to sit well with numerous would-be xenobiologists out there, but in case you’re open-minded enough to accept this idea, the half-fey template should interest you. The half-ilithid template is a little more acceptable to my logic, especially given the sidebar that explains how it happens (and delves into the truly disgusting life cycle of the mind flayers). And the last of the cross-breed templates, the half-troll, lets DMs come up with some truly ugly foes for high-level characters. Other templates are the huecuva (a hold-over from the original Fiend Folio), the swordwraith, the wendigo, and the yellow-musk zombie (also a fond memory from the original work).

The Fiend Folio also introduces three new prestige classes for monsters (more specifically, evil outsiders); the fiend of blasphemy, the fiend of corruption, and the fiend of possession. The fiend of blasphemy specializes in turning mortal worshippers to dark masters, where the fiend of corruption is more the “classic” demon that tries to tempt mortals to sacrifice their souls. Finally, the fiend of possession, as the name suggests, specializes in controlling the very actions of the victim.

There is one more new mechanic that has been added with the Fiend Folio, and that is the graft or symbiont. Grafts enhance the abilities of the creature to which they are attached; a fiendish arm that grants the creature longer reach or an improved natural attack, for example. This necessitates a new feat as well, thus the Graft Flesh item creation feat. Symbionts are tiny, physically very weak creatures that bond with a host and provide benefits in exchange for protection. Often, but not always, a symbiont counts toward the limit of magical items the host may use.

Symbionts are much like intelligent magical items, and conflicts can result if the host does not share the symbiont’s goals and or alignment. And like intelligent magical items, all symbionts possess Ego scores, which are used to determine the outcome of such conflicts. A symbiont that defeats the host in a personality conflict gains control of the host’s actions until the host can reestablish dominance.

Critical Hits
One thing that I was very happy to note in the Fiend Folio is the occasional sidebar that ties the product in with other Wizards of the Coast products. For example, under the Blood Golem of Hextor entry, a sidebar provides information on how the Sacrifice rules from the Book of Vile Darkness alter the creation process. I like the idea of tying products together in this manner and hope to see this trend continue in future releases.

The creatures presented in the Fiend Folio run the gamut from CR 1/8 to CR 25, so there’s something for every campaign here. As the title implies, a good many of the creatures are extraplanar, with a slight emphasis on fiends and other evil beings, but there are a fair mix of non-planars as well, and a handful of good-aligned beings. And not a flumph in sight.

Critical Misses
I have heard complaints from some who have gotten a look at the creature list that there is some duplication (perhaps a lot of duplication) between this work and the White Wolf release Tome of Horrors. As I do not own the Tome of Horrors, I can’t really comment on this except to say that these are the official versions of these creatures. I don’t know if the duplication is exact, or if some alterations have been made, but since the Fiend Folio does not identify any of it’s contents as OGC, I assume that they have been altered at least somewhat. (If anyone would like to buy me a copy of ToH, I’ll do a side-by-side comparison and have the boss post it here. If you’re interested, contact me by e-mail for details.)

It’s always nice to get new monsters to terrorize my players with, but there were a couple of old favorites that I found missing and felt they should be mentioned here. Where are the elemental princes? Their presence could have added a lot to a book that revolves around extraplanar creatures and I think it was an oversight not to include them here. Perhaps in a Web Enhancement, fellas?

One last thing I noticed was that the cover was already starting to warp outward slightly. Some WotC products do this and some don’t and I’ve been lucky so far. It’s probably nothing worth worrying over (I live in a very humid region), but it could indicate other problems and some people are very touchy about this sort of thing. If I begin to notice associated problems, I’ll issue an update to this review in the comments section below.

Coup de Grace
Between the revision of the old favorites and the influx of new material, I’d say that this is a must-purchase only if your players have memorized the other monster books or if you are running a campaign that features a lot of extra-planar activity or foes. There’s some good stuff here, but there’s also a lot of conversions that have been done by others and if you’re content not having the official rewrite, you might want to save yourself the money.

The artwork is (generally) well-done and I think that the new material balances out the old (especially the three new prestige classes and the information of grafts and symbionts) to the point that it’s worth having, even if you place it down a little ways on your “to acquire” list. Needless to say, this book is aimed at DMs and players should stay out of it. Put it on your birthday or Christmas wish-list or pick it up at a discount somewhere, but I think only die-hard fans or those desperate for new challenges should rush right out and grab it.

---------------------------

By Steven Creech, Exec. Chairman d20 Magazine Rack

Sizing Up the Target
This review is for Fiend Folio, the latest monster collection from Wizards of the Coast. Written by a huge team of designers that includes such names as Jesse Decker, Erik Mona, Andy Collins, Bruce Cordell, and Sean K. Reynolds, this 224-page hardcover carries a retail price of $29.95.

First Blood
Fiend Folio is a collection of over 150 monsters that range from challenge rating 1/8 to 25. Additionally, there are three new prestige classes and six new templates for monsters. While approximately eighty percent of the listed creatures are new, there are some recognizable ones from previous 3rd edition sources as well as the original 1st edition Fiend Folio. All monster types are represented with a larger percentage being outsiders. In a sense, one could consider this to be the Monster Manual for the Manual of the Planes.

The templates include the undead Huecuva, half-fey, half-troll, half-illithid (although why anything would want to procreate with a mind flayer is beyond me), swordwraith, wendigo, and yellow musk zombie. The prestige classes are all fiend based and consist of six levels. The fiend of blasphemy is devoted to corrupting and exploiting mortals by driving them away from the worship of true deities. A fiend of corruption singles out lone individuals and gradually taints their souls until certain damnation is assured. Finally, the fiend of possession takes control of a mortal host and gradually corrupts his soul.

Another new section of rules addresses grafts and symbionts. Grafts deal with the merging of monstrous body parts (arms, legs, wings, etc.) onto other creatures. They types of grafts discussed are those parts that may come from an aboleth, beholder, fiendish creature, illithid, maug, undead or yuan-ti. With grafts from these creatures, you can give an NPC a claw, poison fangs, tentacles, eyestalks or even a mummified eye.

Symbionts are sentient creatures that join with a host and grant certain benefits in exchange for the host’s protection. Symbionts possess an ego score just like an intelligent weapon, so some of the same rules come into play. They types of symbionts presented are cerebral (cerebral hood, mind leech, psionic sinew) and fiendish (fiendish familiar, gutworm, soultick, ghostly visage). Each of these individual creatures offers specific benefits to its host. More tools for those villainous NPCs to have that gives them an advantage over the hapless heroes.

Critical Hits
The graft and symbiont sections blend nicely with the material from the Book of Vile Darkness. The challenge ratings are diverse with a significant number ranging between 9 and 18. The number of outsiders in this book will go well with higher level parties or planar campaigns. A peek at the new 3.5 rules revision shows up with the addition of the base attack roll for grapple attacks.

Critical Misses
We’ve already seen some of these creatures before in 3rd edition terms, specifically from Necromancer Games’ Tome of Horrors (Blood Hawk, Caryatid Column, Crypt Thing, Dark Creeper, Dark Stalker, Death Dog, Demodand (Farastu/Tarry), Demodand (Kelubar/Slime), Demodand (Shator/Shaggy), Deva (Celestial - Monadic), Deva (Celestial - Movanic), Disenchanter, Huecuva, Iron Cobra, Jackalwere/Therianthrope, Jackalwere, Kelpie, Mongrelman/Mongrelfolk, Necrophidius, Shedu, Skulk, Spriggan, Yellow Musk Creeper, Yellow Musk Zombie, Yugoloth (Piscoloth/Piscodaemon), which is an open game content source unlike Fiend Folio. The first eleven pages are essentially reprints of the beginning sections of both the Monster Manual and Monster Manual II rules and descriptions with the exception of the clarifications regarding the extraplanar subtype, swarm type and a couple of other tweaks that seem to designate 3.5 rules changes.

Coup de Grace
Despite the limitations of not falling under the Open Gaming License (no open content), there are some very good monsters contained within the pages. Most of them fall on the evil side of the alignment spectrum, which makes them a good option for GMs to throw at his party (especially when they have every other monster book memorized). Is it a book that’s worth the $29.95 pricetag? It depends on your needs. In my opinion, there are better, more rounded monster books available, but having the new “crunchies” options makes this book enticing for GMs. The return of some old favorites that weren’t covered in the Tome of Horrors also adds value for the nostalgic. Overall, it is a decent book but not as great as I had hoped for.

To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to The Critic's Corner at www.d20zines.com.
 

The Fiend Folio is so-called because it has lots of extraplanar creatures in it, although there are plenty of Material Plane creatures too, and that some extraplanar creatures happen to be fiends, although there are plenty that are not. In summary the Fiend Folio gets its name because there are some fiends in it. At least we can be sure that it’s not an attempt to ride on the success of the original Fiend Folio: Tome of Creatures Malevolent and Benign or avoid calling the book Monster Manual 3. Ahem.

If you did happen to want a Monster Manual 3 then you’d be in luck. The Fiend Folio begins with an alphabetical list of monsters and concludes with an index of monsters (surely they mean fiends!) listed by Challenge Rating. The start of the book also lists monsters (fiends, they meant) by type and sub-type, explains creature skills and feats. There’s half a page of boxed comment to explain about the Planes of Existence. There are different Planes and creatures (some of which might be fiends) native to these Planes are extraplanar by nature. The vast bulk of the book (224 pages in length) is given over to nicely illustrated pictures of monsters (some of which are fiends) and their stats. This is all nice and reassuringly familiar if you like the Monster Manual format and wanted more of the same.

If you want as many fiends, demons, devils and powerful extraplanar creatures as possible for your game then the Fiend Folio will really help. If you have the Tome of Horrors from Necromancer Games already then you’ll find the Fiend Folio isn’t such the boost it could be since a good chunk of the entries in the Folio have been taken straight out of the Tome.

The monsters (fiends) in the book come in clear categories of inspiration. Someone went away, looked at a bunch of mundane animals and gave them monstrous qualities; the book begins with a dangerous looking ostrich. Someone else went away, looked at a bunch of Dungeons and Dragon monsters and gave them a fiendish flair; the second entry in the Folio isn’t some mundane ghoul, it’s an Abyssal Ghoul! I suspect another author went off and re-visited myths and legends for inspiration which is why we’ve Bacchae and Caryatid Columns early on. I’m not sure whether I’d put all the new Fey in this category or not, there’s enough of them to form their own group. Fortunately, someone else had the insight to go to the master of extraplanar horror (Lovecraft, by the way) for inspiration and that is why we have Dark Ones, Yugoloths and other crawling homages.

Okay. If was looking for originality in the Fiend Folio then I was always likely to be terribly disappointed.

To be fair on the book, if I was looking for fiends then I’m not bad off. The blurb quotes the Challenge Rating as from 1/8th to 25. That’s true. The 1/8 CR creatures are presented as symbionts, creatures (some of which are fiendish) that can be attached or inserted into the body in exchange for some stomach churning advantage. If you want you could splat them with your war hammer instead of letting them mess with your biology and that’s why they have side noted combat stats. The break down of challenge ratings is a fairly good spread but it’s the high level monsters (fiends, sorry) that define the book for me – and I think that’s a real success, I’d want a fair spread of CRs but I’d expect powerful creatures (fiends!) from this particular book. There are about 65 fiends (some of which are monsters) with a CR of 10 or more and there are 5 with a CR of 20 or more. The Crawling Head is a Huge Undead (from the Lovecraft camp) and therefore doesn’t count as extraplanar and has CR 20. The Myrmyxicus demon is extraplanar and has CR 21. The Thunder Worm isn’t extraplanar and also has CR 21. A Paeliryon devil has CR 22 and is extraplanar but the mightiest of the mighty are the CR 25 Klurirchir demons.

If you’re up at the CR 20 level then you might well be using the Epic Level Handbook and so the Epic Level conversion notes (switching feats around, mainly) are welcome.

As it happens it’s the re-occurring side note advisors that help keep the book on the level for me. The Blood Golem, for example, has a note to help integrate it with the Book of Vile Darkness and the Brain Golem has a similar footnote if you’re using the Psionics Handbook. Other asides point out how the creature (er, the fiend) fits into Forgotten Realms or Oriental Adventures. Okay. Fair enough. These trailing notes do act as insidious adverts for the products in question but that can’t be avoided and the help provided by them (plus the nod of official-said-so) is well worth it. Attention to detail will win me over every time.

The Fiend Folio scores hits in the attention to detail section in other places too. I’ve already talked about Challenge Ratings but it’s worth noting that those fiends (or monsters) which could be used as a player character race, ala Savage Species, has a Level Adjustment as well. This makes me wish there was an index by Level Adjustment but at least the LA is there.

Just in case it’s not crystal clear I’m giving the Folio a soggy zero in originality ... but this isn’t all bad. I think the book has some of the truest myth-to-game conversions out there; this is especially true with the Fossergrim, Kelpie, Selkie and Spriggan fey. If you want fiends or fey then this is a book to consider.

There should be some mention of the prestige classes at the back of the book; Fiend of Blasphemy, Fiend of Corruption and Fiend of Possession. The catch is that the PC or NPC needs to be a Fiend in order to qualify.

There’s absolutely no wow factor to the Fiend Folio but it does very little wrong either. The illustrations range from average to great, there aren’t any glaring typos, the book is easy to use and it is packed full with monsters. Fiend Folio sets itself an unambitious target and achieves spectacular successes in achieving it. It just goes to show that there are different types of average.

* This Fiend Folio review was first published at GameWyrd.
 

Remove ads

Top