Dr. Harry said:I don't think that is necessarily a fair statement.
I'm not a magaplaya hater, but I personally find the game more enjoyable at moderate levels of play, and I treat these demon prince types as more of Lovecraftian "forces" (defeat the demons by defeating their plans and cults) than opponents with spells and hit points.
Dr. Harry said:I'll still buy the book with stat blocks (and I'm not buying very many books right now), but I'll think of it as a 140-page book instead of a 160-pager.
Dr. Harry said:To have a prince show up, I would use the Dragon articles as a base and write up the power level to fit my own campaign. It is my understanding that epic level action is hard to balance just out of the book and requires more care out of the GM anyway.
I'm probably making generalizations here, but usually the most vocal members of the anti-stat camp make generic assumptions that statting out these powerful beings turns them into 'just another monster' or 'it destroys the mystery surrounding them.' You know, it's fine if you don't want stats. Nothing wrong with that. However, it's irritating how big of a deal its made out to be when it really isn't one at all. It's even worse when the comments made can be generally insulting to other playstyles.Dr. Harry said:I don't think that is necessarily a fair statement.
I'm not a magaplaya hater, but I personally find the game more enjoyable at moderate levels of play, and I treat these demon prince types as more of Lovecraftian "forces" (defeat the demons by defeating their plans and cults) than opponents with spells and hit points. I'll still buy the book with stat blocks (and I'm not buying very many books right now), but I'll think of it as a 140-page book instead of a 160-pager.
Pants said:I'm probably making generalizations here
Zaukrie said:In my case you are wrong. I have no problem with statting out anything, monster, demon....whatever. But, in a 160 page book, if 10 demon princes are statted out, that's 20 pages of stats that I'd rather see on demons and how they shape a campaign and how to use them, and how planes interact and .... I'd rather get stats in a web enhancement, or, preferrably make the book 240 pages...
Shade said:Real-world cosmologies/mythologies weren't real well thought out either, for that matter.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.