Fiendish Codex I: Hordes of the Abyss

Garnfellow said:
I'm pretty sure the old Deities and Demigods book has this in the beginning of the Nonhuman Mythos section; I'm certain that the old Monster Card (1982 ?) mentions Demogorgon.

Indeed the old Deities and Demigods from 1980 mentions their worshipping Demogorgon.
 

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Bryan898 said:
Yeah, funny thing about that, with Graz'zt's AC of 43, DR of 15/+6 (I'd convert to 15/ epic and cold iron), and SR 38, the CR 27 Marilith's wouldn't stand a chance. Graz'zt's sneer (his free action fear aura) would cause them to run away unless they roll a 20 on a save... Even if they did he could cut them to ribbons.

CR's off a bit? Nooooo =P

I actually liked some of the write-ups in the BoVD and could see them as formidable opponents. What I didn't get is why these all powerful demon lords/ archfiends take feats like Vile Martial Strike, or have weapons like a +3 flaming burst greatsword. If you own a layer on the planes I think you qualify for a weapon of epic strength, or at least +10.

Its all the Blackguards and their "Improved Sunder" antics. Can't keep a decent sword!
 

Succubus

I thought the original idea behind succubus was that demons couldn't breed by themselves. They seduced mortals to obtain their sperm? This was then used to breed (either themselves or placing the warped sperm into mortal women via incubus) fiendish offspring?
 

Things I would really like to see in this book of fiends:

more instances of chaotic evil manifesting itself in the representations of demons. (Hordelings, for instance, would be fantastic!). Demons that change shape uncontrollably each round. More varied demonic creatures: demonic plants, demonic constructs, demonic undead, demonic beasts. I don't want all demons to have the same basic attributes of Fire Resistance 20,.... etc.

I grow weary of the old evil-vs-good take on everything. I want more law-vs-chaos approach. I want the chaos part of their alignment played up. The heaving chaotic masses of ultimate vile Evil.

As a player, I never bought into the Planescape thing, TSR were producing so much stuff, and my dollars were limited in those days. And I was put of by all the berking. So I don't really care for backwards consistency. Though I understand it may be important for others, apparently.

I want cool ideas I can use. Places, names, feats, spells, powers, mythologies, histories. Brief descriptions of various abyssal planes, and their denizens. (not detailed stats, just the bare minimum to get fresh ideas).
 

green slime said:
more instances of chaotic evil manifesting itself in the representations of demons. (Hordelings, for instance, would be fantastic!).

Hordelings are NE natives of the Waste. I think you're confusing them with the generic 'random demon' table from way back when.

I want more law-vs-chaos approach. I want the chaos part of their alignment played up. The heaving chaotic masses of ultimate vile Evil.

As a player, I never bought into the Planescape thing

You missed out on the emphasis of law vs chaos then, and of the Abyss as being that heaving chaotic mass.
 

Hey Erik,

Just had some ideas on things that might be interesting to see crop up in the book:

1) Picking up on the Tanar'ri effort on the 12th layer of the Abyss, Twelvetrees, to create Ships of Chaos with the aid of the Doomguard, and if any of the splinter sects of that faction continue to help them after the main faction disintigrated. Semi-sentient, living warships with the brains of Vrocks. Fun fun. They were interesting in 'In The Abyss'.

2) Giving some mention of the failed attempt to pacify the Abyss by the Harmonium of Ortho, shortly after they expanded out from their world on the prime material. It was only mentioned in brief among the faction's background in 'Factols Manifesto' but it would be amusing to see something about perhaps which layers they attempted to invade and how utterly bloody their defeat was.

3) Perhaps some mention of Sigil's Temple of the Abyss, and which Abyssal Lords are involved with it and its high priest Noshtoreth of the Umber Scales, the origin of the Bells of Baphomet, and perhaps Graz'zt's connection with Rule of Three the cambion.
 
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Erik, any chance that the book will have anything like the "Immortal Spirits" sidebar in Dragon #337? That was a really great take on Outsiders (though parts of it could have been clearer), and it'd be great to see that as an option for D&D Outsiders as a whole.
 

BOZ said:
it is a big mess no matter what direction you move in, isn't it? put in the weak stats, the guys who want higher stats are left out. put in higher stats, the guys who need the CR 20 archfiends are left out. take out the stats altogether, then those who want stats are left out.

sheesh! :)

Yeah but it's always easier to downgrade an archfiend than it is to upgrade one. A downgraded one a DM could rule zero some of its abilities, lower ability scores, and HD and adjust accordingly. Vice versa isn't all that easy nor great, nor is it like anyone elses in comparison that does the same thing.
 

*raises hand* On the subject of who uses Deities&Demigods deity stats for their games, I sure as heck do!

See, there comes a time when my players reach epic level. They anger this deity or want to take down that deity, and I really was happy to have a full write up of a deity to base an avatar off of for my players to battle or win a battle of wit and diplomacy with.

Have my players ever fought and killed one? No. (I run an FR campaign). Will they ever? Maybe and maybe not. If so, the option is there and I have the information and tools to work with.

See, me and my players are part of the new generation of gamers (but we did start on 2E a decade ago, back in junior high) where we watch tons of japanese anime and see epic battles and power along with wonderful characters and storyline in anime such as BLEACH, Naruto, Berserk, Full Metal Alchemist, Record of Lodoss War, and a myriad of others.

So yeah, a battle with a deity appeals to US. We're probably the only group or part of a small group, but DD and F&P weren't useless to me.
 

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