Pants said:
I guess I'm guilty of over-rating it. Along with
The Monsternomicon it's my favorite d20 book. But I think you make some good points. Let's see:
Pants said:
- The Thaumaturge - Waste of space. Really, some people complain about classes with utterly narrow focuses and I think this class fits that to a T. The real problem that I have with this class is it fills a niche that can already be filled without multiclassing. Need a cultist? You have several options: the adept, cleric, or even the sorcerer. The corruption mechanic would've worked better as something independent of the class.
I've thought about doing that exact same thing before. The thaumaturge isn't a complete waste of space, but it's not something I'd ever use. I can appreciate the flavor of it, but I agree that other solutions would be more up my alley, including the same ones you offer, actually.
Pants said:
- Not really a 3.5 Update - What bugs me most about the book was that it really didn't update a lot of the fiends to 3.5. Sure the skills and stuff got switched, but in the change to 3.5 many fiends got physical boosts in power which the BoF ones did NOT get. This is especially bad in Devil section where there are several 'dukes' of Hell with very, very pitiful HD amounts and ability scores, in comparison with pit fiends.
Well, there's two competing goals here, and one makes the other impossible to achieve. When the fiends got boosted in the change from 3e to 3.5, the logical thing to do, given fiendish hierarchies, would have been to boost the Dukes of Hell and whatnot.
However, doing so makes the statblocks considerably less useful to DMs because the CRs are now out of range of most campaign arcs, whereas keeping them at about the same power level means that they're usable. So, while I see you're point, I think Green Ronin was kinda stuck between two undesirable alternatives and picked the best one. There's always advancement rules for monster entries to get the fiendish "lords" up to where they need to be, after all.
Pants said:
While the same argument can (and is frequently) leveled at the Demon Lords and the Arch Devils in Fiendish Codex series, at the very least those stat blocks are tougher than the average pit fiend and balor plus they also mention ways to advance them, admitting that such low powered fiend lords will not be to everyone's taste.
True. I like the Demonomicon practice of offering up even more advanced versions when they do the demon lords myself. Dagon, for example, is what--CR 21 or so in FC:I (going by memory; could be off by a few) while his recent dragon article pumped him up to CR 33. I think that makes a lot more sense for a demon lord, personally.
Pants said:
- The Vile Darkness Angle - It's not much more vile or mature than the relatively tame BoVD. This wouldn't be much of a problem, IMO, if they hadn't taken the potshot on the book's back cover. The spells, actually, are on the same angle of silly-stupid evil that is pretty present in the BoVD.
Really? I think it's got a lot of things in it that are more "vile" than the BOVD. Not that the
Book of Fiends is just unremitting nastiness or anything, but I didn't really see it as silly-stupid evil, and I thought the "vile" angle was definately a cut above
Vile Darkness.
To add one critique of my own--I know Loeb and Schwalb put a fair bit of effort in the daemons section to offer play hooks for each creature type; a reason to have it involved in the campaign, so to speak. However, I think the play hooks are pretty repetitive. They almost all boil down to either a PC or an NPC commit some sin and a daemon comes a-calling in payment.