• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Fiendish Codex III: Yugoloths poll

Would you like WotC to publish Fiendish Codex III for Yugoloths?

  • Yes, definitely!

    Votes: 319 71.8%
  • Nah, don't really care

    Votes: 93 20.9%
  • What are yugoloths?

    Votes: 32 7.2%

Shemeska said:
And a book on the 'loths would need to also be a book on the Demodands/Gehreleths because of their common origin. The dysfunctional little family tree of theirs and their mutual hatred to the exclusion of virtually anything else, is something that was sorely (and inexplicably) lacking from the demodand writeup in the 3e FF. It's a topic ripe for exploration.

I agree completely.

I'd like to see the book about 60% 'loth content, 30% 'leth, and 10% other stuff like night hags.
I could see an entire book being devoted to the 'loths, but come on, as little chance as there is of a FC-3, what would be the odds of an FC-4 for all the leftovers.


BTW-D&D contains all the information for summoning demons. Just add funnel cake.
 

log in or register to remove this ad

I would like to see such a book, but only if WOTC uses it as an opportunity to restat the main yugoloth races to be more in line in terms of power with similar demons and devils in 3.5 edition. Currently, they are too weak compared to equivalent demons and devils.
 

zoroaster100 said:
I would like to see such a book, but only if WOTC uses it as an opportunity to restat the main yugoloth races to be more in line in terms of power with similar demons and devils in 3.5 edition. Currently, they are too weak compared to equivalent demons and devils.
If people start emailing Wizards, I'll do it for them. :D
 

You simply CAN'T make a book on yugoloths and other fiends in a 160 PAGE BOOK!

It HAS to be an all yugoloth book. Or you're stuck with, what, 40 pages per fiend? :\
 

I would be satisfied with Sammael's proposed compromise: a "Lords of Madness" book for fiends. First a chapter exploring the Lower Planes in detail. One chapter on 'loths, one on rakshasas, one on night hags, maybe even one on quori (bring the Eberron fans in, and integrate quori with the Great Wheel as an option). Then a monster section updating creatures like hordlings and diakka. Maybe prestige classes built on those twisted by nocturnal night hag corruption or interacting in symbiosis with nightmares.

Fiendish Codex I didn't focus solely on tanar'ri. There's no need for FCIII to focus solely on 'loths. And 40 pages per fiend would be plenty.

But yeah, I've probably gone over the page count even with my speculations. The need to detail the 13 layers of the "Lower Planes of Conflict" (six shells of Carceri, three glooms of Hades, and four furnaces of Gehenna) would crowd out detailed explorations of major fiendish races. So it's probably better to drop rakshasas and quori (neither of which are common in the three Lower Planes of Conflict) and focus on the planes themselves, then yugoloths, then night hags. Hordlings and diakka in the appendix. Maybe a few new kinds of planar rakshasas in the monster chapter, while you're at it. Whee!
 

Sammael said:
IMO, another important reason why 'loths are so underplayed in 3.x is that they were greatly overplayed in Planescape. EVERYTHING was a freaking yugoloth scheme, whereas the other paragons of evil were portrayed as bumbling idiots.

Heh. I thought I was the only one who thought like this. I portray Yugos as nothing more than self-important liars, wishing they were as big as they purport themselves to be.

No offense, Shemmy!
 


I'm much more impressed with the previews to Fiendish Codex II than I thought I would be. I think the same team can do a good job with Gehenna and the Waste.
 


Ripzerai said:
But yeah, I've probably gone over the page count even with my speculations. The need to detail the 13 layers of the "Lower Planes of Conflict" (six shells of Carceri, three glooms of Hades, and four furnaces of Gehenna) would crowd out detailed explorations of major fiendish races. So it's probably better to drop rakshasas and quori (neither of which are common in the three Lower Planes of Conflict) and focus on the planes themselves, then yugoloths, then night hags. Hordlings and diakka in the appendix. Maybe a few new kinds of planar rakshasas in the monster chapter, while you're at it. Whee!

This sounds good enough to me. I would definitely buy this book.

IMO, the 'loths are the most intriguing aspect of the Blood War. The demons and devils are opposed, but the 'loths are involved on both (all?) sides. They are fun to use 'cause the PC's never know their true intentions.
 

Remove ads

Top