Fiendish Petitioner [Just felt like sharing]

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Gerard felt wet warm liquid bathe his back... sh*t! 'tis blood!
He turns around, drawing the sword with lighting-speed...
Rodigan is standing behind him, as he was supposed to... but with a gaping hole on the middle of his chest. The corpse falls.
It seems like the burnt corpse they saw at the entrance wasn't a corpse at all... a humanoid figure, completly charred, is kneeling over the body, as the blood from Rodigan flows up it's clawed arm, the burnt crusts give away to reveal fiery skin.
The beast rises it's head to look at the remaining human in the eye, the blazing greenish unholy light in it's eyes are foretelling doom for Gerard...


[sblock=Fiendish Petitioner]Fiendish Peitioner
Medium Outsider
HD 2d8+6; hp 15;
Initiative +3;
Speed 50 ft.;
Space/Reach 5 ft./5 ft.;
AC 15 (+3 Dex, +2 natural), touch 13, flat-footed 12;
Base Atack +2; Grapple +5;
Full Atack Claw +6 melee (1d6+2);
SA Smite good;
SQ Low-light vision, scent, Darkvision 60 ft, resistance 5 A/C/F, SR 7;
Alignament Chaotic Evil;
Saves Fort +6, Ref +6, Will +4;
Abilities: Str 15, Dex 17, Con 17, Int 7, Wis 12, Cha 6
Skills: Hide +8, Listen +6, Move Silently +8, Spot +6, Survival +6*
Feats: Track, Weapon Focus (claw)
CR: 2

Skills: *Fiendish Peitioners have a +4 racial bonus on Survival checks when tracking by scent.
Smite Good(Su): Once per day a Fiendish Peitioner can make a normal melee attack to deal +2 extra damage against a good foe

Has the Stats for a Fiendish Wolf (CR 1), with no Trip Special Attack
but with Outsider traits, a +4 to Intelligence, and a +2 Str, Con, Dex (Also Acid resistance 5, just to near him a bit to tanar'ri)[/sblock]
 
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