We're all nerds here, right? If you're not familiar with base twelve notation for mathematics, you should do a google search for it.
I'll try and summarize the best I know how.
I presume you're familiar with binary and hexadecimal notation. Binary is notating numbers using only two possible digits: 1 and 0. Hexadecimal is notating numbers with sixteen possible digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
Binary and hexadecimal are really good systems for working with computers, because binary is the natural language of logic, and it's what you make circuits out of. Hexadecimal is an abbreviated, human scale version of binary. Again, Google if this is going over your head.
However, it has been demonstrated that base twelve is the best notational system for general purposes. Base twelve does fractions more easily than the decimal system, because the number twelve has more convenient divisors than ten does.
12 = 2 x 2 x 3
10 = 5 x 2
In base twelve, it's easier to measure, estimate, and calculate with numbers from the real world, because the system is inherently more precise.
Consider a third. In base ten, a third is 0.333... repeating. Measuring and estimating that quantity can be a pain, because at some point, you have to chop off some part of the fraction. But in base twelve, a third is 0.4. No repeating. You know exactly where to cut.
Using base twelve will make it easier to calculate changes to your character's rate of movement. It will make calculating range increments easier. It will even make dividing up party loot and XP easier.
Plus, base twelve is a little bit quirky and geeky, the perfect crown jewel for a game that's already based on weird things like polyhedral solids and 2-dimensional hexagonal surfaces (okay, we don't know yet if the game will use hexes, and that can be discussed in another thread).
What say you, math geeks?
I'll try and summarize the best I know how.
I presume you're familiar with binary and hexadecimal notation. Binary is notating numbers using only two possible digits: 1 and 0. Hexadecimal is notating numbers with sixteen possible digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
Binary and hexadecimal are really good systems for working with computers, because binary is the natural language of logic, and it's what you make circuits out of. Hexadecimal is an abbreviated, human scale version of binary. Again, Google if this is going over your head.
However, it has been demonstrated that base twelve is the best notational system for general purposes. Base twelve does fractions more easily than the decimal system, because the number twelve has more convenient divisors than ten does.
12 = 2 x 2 x 3
10 = 5 x 2
In base twelve, it's easier to measure, estimate, and calculate with numbers from the real world, because the system is inherently more precise.
Consider a third. In base ten, a third is 0.333... repeating. Measuring and estimating that quantity can be a pain, because at some point, you have to chop off some part of the fraction. But in base twelve, a third is 0.4. No repeating. You know exactly where to cut.
Using base twelve will make it easier to calculate changes to your character's rate of movement. It will make calculating range increments easier. It will even make dividing up party loot and XP easier.
Plus, base twelve is a little bit quirky and geeky, the perfect crown jewel for a game that's already based on weird things like polyhedral solids and 2-dimensional hexagonal surfaces (okay, we don't know yet if the game will use hexes, and that can be discussed in another thread).
What say you, math geeks?
Maybe I just want a chance to try out my d144 (which would be a d100 in duodecimal, and consists of one regular d12 and a second d12 labeled with multiples of 12), which I think would be much more satisfying than the d% we currently use for rolling on treasure tables and such, giving me 44 more choices for every table.