I'm thinking of starting up my first Pathfinder game and reading up on it I've heard that many feel that the fighter is still underpowered. I don't want him to be overpowered, but I'd like for him to have a few options and be a bit more mobile around the battlefield so he can be a better defender. What do you guys think about the following three extra abilities?
3rd Level Ability: Armor Training
In addition to the bonuses give in the Pathfinder RPG, a fighter is now able to move his full base rate when lightly encumbered in his trained armor. He can still only run at triple speed in heavy armor, not quadruple.
6th Level Ability: Focused Blow
The fighter may choose to forgo his multiple attack in a round for a single, standard-action, blow. In place of each extra attack, the fighter adds +1d6 to the damage roll of a single attack done at the hightest BAB. For example, a 12th level fighter could then move his normal movement for the round and take a single attack at +12 BAB with +2d6 damage.
8th Level Ability: Bulwark Defense
The fighter may choose to give up his extra attacks and as a full-round action focus on defense. This gives him a bonus of +1 per iteratve attack as an insight bonus to AC and all Saves. For example, a 12th level fighter can take one attack (but not a move action) at +12 BAB, and then add a +2 Insight bonus to his AC and all Saves for that round.
3rd Level Ability: Armor Training
In addition to the bonuses give in the Pathfinder RPG, a fighter is now able to move his full base rate when lightly encumbered in his trained armor. He can still only run at triple speed in heavy armor, not quadruple.
6th Level Ability: Focused Blow
The fighter may choose to forgo his multiple attack in a round for a single, standard-action, blow. In place of each extra attack, the fighter adds +1d6 to the damage roll of a single attack done at the hightest BAB. For example, a 12th level fighter could then move his normal movement for the round and take a single attack at +12 BAB with +2d6 damage.
8th Level Ability: Bulwark Defense
The fighter may choose to give up his extra attacks and as a full-round action focus on defense. This gives him a bonus of +1 per iteratve attack as an insight bonus to AC and all Saves. For example, a 12th level fighter can take one attack (but not a move action) at +12 BAB, and then add a +2 Insight bonus to his AC and all Saves for that round.