It has been discussed in our gaming group that a fighter cannot keep up in overall collateral damage with Rogues and Wizards of equivalent level (once hitting around 5th level), and this seems to be a serious issue. The most heavily trained killers are ot doing the most damage. They wanted to get a general opinion on this.
This is what the group came up with.
The idea was thrown out to increase the Warriors damage output to something close to the other classes by doing the following.
* Adding a +1 competence bonus per Fighter class level to all damage dealt. This damage is not doubled on a critical hit.
* At 4th, 8th, 12th, 16th, and 18th level a Fighter increases their chances of threatening a critical strike by +1. (Thus a total increase of critical threats of +5.)
IF any class should be intricately familiar with how to get an opponents guard down, and know how to find vital openings - it should be the warrior.
This should bring the fighter more in line with the Damage that can be done by Rogues and Wizards of equivalent level.
Thoughts? Comments?
This is what the group came up with.
The idea was thrown out to increase the Warriors damage output to something close to the other classes by doing the following.
* Adding a +1 competence bonus per Fighter class level to all damage dealt. This damage is not doubled on a critical hit.
* At 4th, 8th, 12th, 16th, and 18th level a Fighter increases their chances of threatening a critical strike by +1. (Thus a total increase of critical threats of +5.)
IF any class should be intricately familiar with how to get an opponents guard down, and know how to find vital openings - it should be the warrior.
This should bring the fighter more in line with the Damage that can be done by Rogues and Wizards of equivalent level.
Thoughts? Comments?