Cap'n Kobold
Hero
Pretty much as I suggested, with the fighter pulling out one weapon, hitting once with it then stowing it and drawing another, making a single hit with that one, putting it away, swapping again etc.I am having a lot of trouble picturing this. If it doesn't mean switching all the time, how does it work? More importantly, how would it 'look in the world'; a just as important distinction in my mind.
If that seems a little weird, you could always just dual-wield two different weapons and alternate between them. That will work up to mid levels.
I think its less a master of a weapon, and more a master of any and all weapons. Same words, different perspective.I am also curious b/c I picture a weapon master being great with their chosen weapon, not swapping all the time - but perhaps I am missing something. I do love the extra effort you have gone to to make every weapon unique though. (And again, might benefit from temporary Properties rather than all completely new features).