Ian O'Rourke said:
Well, I'm always interested. I was going to have fighter levels to represent the fact she was a mercenary before she found religion. But I could always limit it to 1.
Interesting use of Cleric spells might also be some interesting advice, as I don't normally play spellcasters. What are the must dos in terms of Buffs, general spell use, etc?
Greater magic weapon on bow and arrows: duration 1 hour/level, +1 enhancement bonus/3 levels (max +5)
Divine favor: duration 1 minute, +1 luck bonus to attacks, damage/3 levels (max +6)
Divine power: duration 1 rd/level, gives you Str 18, base attack bonus of fighter of your character level, plus some other freebies
Righteous might: duration 1 rd/level, increases your size 1 step (Medium -> Large), weapons enlarge to match (arrows do 2d6 instead of 1d8)
Endurance: duration 1 hour/level, +1d4+1 Con (extra hit points, better Fort save)
If your DM allows splatbook feats and spells, take Extend and Persistent Spell, and make divine favor persistent. If you're an elf, take the Elf domain and get cat's grace as a domain spell.
Geez, now I feel all dirty.
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