Arkhandus said:Unfair to barbarians, rogues, and maybe paladins or rangers, but otherwise OK compared to the more magical classes.
ValhallaGH said:The problem with free EWP is that it makes those characters that don't use exotic weapons feel like they completely wasted a class feature. Most fighter builds already don't use about a third of their weapon proficiencies.
Nadaka's skill boosts would go a long way towards making the fighter a more useful character, particularly with a list that includes things like Bluff, Listen, Sense Motive, Spot and Tumble. Remember, Tumble skill requires you to not have your speed lessened by armor, loot or anything else, so for the light-armor fighters it's great, and it may prove useful even to the dwarven tanks on those occasions when they don't have their normal armor.
I'm a huge fan of feats, as a general rule and a fan of getting something at every class level. So, I support your increased feat progression.
I think the d12 is probably a touch too much. Not much of a touch but a touch. With a bump to skills and more feats, a d10 fighter should be a match or superior to any other mundane combat character.
HD - Same
Weapon Prof - Same
Skill Points - 4 + int mod
Skills - Bluff (useful for feinting), Concentration (If you use this), Heal (rogues should get this too, IMO), One Knowledge skill of choice (at least if you use this variant), Listen, Sense Motive, Spot, Tumble, Use Rope (It fits, no?)
Class features - Bonus Feat at every level