Fighter/Mage/Boba Fett, advice welcome

quaidbrown

First Post
I'm working on a human fighter mage. I'm envisioning a BobaFettesque bounty-hunter mercenary who has versatile spell-casting weapons and items suited for every situation. I'm starting out at 6th level, and plan on going 1 fighter/5 wizard initially.

I'll have 6 feats to start...
1st level - 3 (human, regular, fighter bonus)
3rd level - 1 (regular)
6th - 2 (regular, wizard bonus)

I plan to wield two light maces. I'm going to be carrying multiple Spell-Storing Maces, Rods, and Wands.

Right now I'm looking at:


lvl1: Fighter 1: Two Weapon Fighting, Weapon Focus (lightmace), Craft Wand
lvl2: Wizard 1
lvl3: Wizard 2: Double Wand Wielder (complete arcane)
lvl4: Wizard 3
Lvl5: Wizard 4:
Lvl6: Wizard 5: Craft Arms and Armor, UNDECIDED (greater weapon focus?)

(after thinking about this, this progression is not possible due to requirements on Craft Wand (caster level 5), but is what I wanted to do because I wanted to be making weapons right away, maybe I can talk the DM into it, but below is an altered progression...
Fighter 1: Two Weapon Fighting, UNDECIDED, UNDECIDED
Wizard 1:
Wizard 2: UNDECIDED
Wizard 3:
Wizard 4:
Wizard 5: Craft Wand, Double Wand Wielder



I'm planning on going for Eldritch Knight 1, Fighter 2, Eldritch Knight 2 next...
which will give me 2 fighter bonus feats, and then another general feat.

I am looking at Quick Draw, Weapon Juggle ( from http://datadeco.com/nbofeats/nbofeats012.html) Practiced Spellcaster, and Craft Rod.


I realize that making my own weapons hinders me somewhat, but I like the idea of creating my own maces that cast various nasty spells appeals to me greatly. I won't be able to hit very well at first, but magic items will help with that. I will probably just play like a wizard at first, and maybe unload some double wand action when pressed, or try to hit with a Blinding Mace and Deafening Mace.


Any advice is greatly appreciated... prestige classes that may help with this, feats I've overlooked, interesting weapon ideas... I enjoy the versatility of the full wizard list, but am not opposed to specializing, maybe in transmutation or necromancy.
 
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How about the following:

Wizard 1: Two Weapon Fighting, Scribe Scroll
Fighter 1: Improved Critical - Light Mace
Wizard 2: Eschew Materials
Wizard 3:
Wizard 4:
Wizard 5: Craft Wand, Double Wand Wielder

Just an idea, this gives you more skill points to play with as well for the Craft and Knowledge skills, not many more, but a few as Mage gets more than Fighter.
 


Ah.....Iwould still suggest this order to get scribe scroll in there...

Improved Crit - This will make sure that when you hit well they know it... :)
 

you have to have a BAB of 8 to get improved crit..(minimum level to get it is 8 if you take all good bab classes..)
 

Wizards also get Scribe Scroll as a bonus at level 1, so I wouldn't need to take that one.

I was looking at improved crit, combined with Lightning Mace (extra swing when you threaten a crit with a light mace), but I think as a 5th level wizard/ 1 fighter I'll have a hard enough time hitting at all :) I'm going to focus having a semi-reliable chance to delivery my spells through the maces, then worry about uberifying myself for melee damage later. I'll also be able to make the maces impact weapons, which doesn't stack with improved crit... I can save myself a feat by making the item myself.
 

You can't get greater weapon focus - need 8 levels of fighter for that.

Practiced spellcaster is a must for this build so you keep your caster level for spell effects (durations, range, damage etc.)

Eventually you want to pick up arcane strike - which will be even more effective since you use 2 weapons

Are you sure you want to go with light weapon? One of a gish's most potent tricks is to buff up the to hit (arcane strike, true strike, wraithstrike if your DM allows it) and then power attack - it's one of the few ways a gish can keep up with a fighter for damage output.
 

quaidbrown said:
I'm going to focus having a semi-reliable chance to delivery my spells through the maces, then worry about uberifying myself for melee damage later.

Well, unless you get an ability that lets you do this, or spell-storing weapons, you're out of luck on this count.
 

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