quaidbrown
First Post
I'm working on a human fighter mage. I'm envisioning a BobaFettesque bounty-hunter mercenary who has versatile spell-casting weapons and items suited for every situation. I'm starting out at 6th level, and plan on going 1 fighter/5 wizard initially.
I'll have 6 feats to start...
1st level - 3 (human, regular, fighter bonus)
3rd level - 1 (regular)
6th - 2 (regular, wizard bonus)
I plan to wield two light maces. I'm going to be carrying multiple Spell-Storing Maces, Rods, and Wands.
Right now I'm looking at:
lvl1: Fighter 1: Two Weapon Fighting, Weapon Focus (lightmace), Craft Wand
lvl2: Wizard 1
lvl3: Wizard 2: Double Wand Wielder (complete arcane)
lvl4: Wizard 3
Lvl5: Wizard 4:
Lvl6: Wizard 5: Craft Arms and Armor, UNDECIDED (greater weapon focus?)
(after thinking about this, this progression is not possible due to requirements on Craft Wand (caster level 5), but is what I wanted to do because I wanted to be making weapons right away, maybe I can talk the DM into it, but below is an altered progression...
Fighter 1: Two Weapon Fighting, UNDECIDED, UNDECIDED
Wizard 1:
Wizard 2: UNDECIDED
Wizard 3:
Wizard 4:
Wizard 5: Craft Wand, Double Wand Wielder
I'm planning on going for Eldritch Knight 1, Fighter 2, Eldritch Knight 2 next...
which will give me 2 fighter bonus feats, and then another general feat.
I am looking at Quick Draw, Weapon Juggle ( from http://datadeco.com/nbofeats/nbofeats012.html) Practiced Spellcaster, and Craft Rod.
I realize that making my own weapons hinders me somewhat, but I like the idea of creating my own maces that cast various nasty spells appeals to me greatly. I won't be able to hit very well at first, but magic items will help with that. I will probably just play like a wizard at first, and maybe unload some double wand action when pressed, or try to hit with a Blinding Mace and Deafening Mace.
Any advice is greatly appreciated... prestige classes that may help with this, feats I've overlooked, interesting weapon ideas... I enjoy the versatility of the full wizard list, but am not opposed to specializing, maybe in transmutation or necromancy.
I'll have 6 feats to start...
1st level - 3 (human, regular, fighter bonus)
3rd level - 1 (regular)
6th - 2 (regular, wizard bonus)
I plan to wield two light maces. I'm going to be carrying multiple Spell-Storing Maces, Rods, and Wands.
Right now I'm looking at:
lvl1: Fighter 1: Two Weapon Fighting, Weapon Focus (lightmace), Craft Wand
lvl2: Wizard 1
lvl3: Wizard 2: Double Wand Wielder (complete arcane)
lvl4: Wizard 3
Lvl5: Wizard 4:
Lvl6: Wizard 5: Craft Arms and Armor, UNDECIDED (greater weapon focus?)
(after thinking about this, this progression is not possible due to requirements on Craft Wand (caster level 5), but is what I wanted to do because I wanted to be making weapons right away, maybe I can talk the DM into it, but below is an altered progression...
Fighter 1: Two Weapon Fighting, UNDECIDED, UNDECIDED
Wizard 1:
Wizard 2: UNDECIDED
Wizard 3:
Wizard 4:
Wizard 5: Craft Wand, Double Wand Wielder
I'm planning on going for Eldritch Knight 1, Fighter 2, Eldritch Knight 2 next...
which will give me 2 fighter bonus feats, and then another general feat.
I am looking at Quick Draw, Weapon Juggle ( from http://datadeco.com/nbofeats/nbofeats012.html) Practiced Spellcaster, and Craft Rod.
I realize that making my own weapons hinders me somewhat, but I like the idea of creating my own maces that cast various nasty spells appeals to me greatly. I won't be able to hit very well at first, but magic items will help with that. I will probably just play like a wizard at first, and maybe unload some double wand action when pressed, or try to hit with a Blinding Mace and Deafening Mace.
Any advice is greatly appreciated... prestige classes that may help with this, feats I've overlooked, interesting weapon ideas... I enjoy the versatility of the full wizard list, but am not opposed to specializing, maybe in transmutation or necromancy.
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