Somebody screamed for Feat Chains, well, here are some I came up with in jiffy. These are campaign world specific. So enjoy! BTW, they aren't really chains . . .
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The Dance of Blades
The Dance of blades is a martial art of fluidity and grace, and the subject is taught the use of two weapons in their fighting. It fosters mobility and speed in fighting. The instructors of the Dance of Blades teach the following feats to their students:
Agility, Dodge, Two Weapon Fighting, Two Weapon Defense, Improved Feint, Weapon Finesse, Combat Expertise, Combat Reflexes, Mobility, Improved Two Weapon Fighting, Weapon Focus, Improved Disarm, Spring Attack and Whirlwind Attack.
Quickened Strike
Quickened Strike is a martial art that combines mobility with powerful strikes. Students of this martial art learn how to move and strike effectively. The art focuses on the following feats: Dodge, Power Attack, Weapon Finesse, Cleave, Mobility, Great Cleave, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Improved Sunder, and Improved Feint
The Sword of the Destroyer
A martial art that channels the destructive power of the human body into its strikes, The Sword of the Destroyer focuses on power and strength rather than mobility. Students of this martial art are expected to toughen up and strengthen their bodies so that they can deliver a powerful blow. Students are also taught the vital points of the body. The art focuses on the following feats: Endurance, Power Attack, Toughness, Cleave, Great Cleave, Improved Sunder, Weapon Focus, Greater Weapon Focus, Improved Bull Rush, Nerve Strikes, Devastating Blow
The Drunken Blade
A martial art that is a variant on the Dance of Blades, the Drunken Blade is deceptive. The student of the martial art is taught to act drunk while fighting; he steps lightly and acts if he is unbalanced. Every strike seems like an accident. Masters of this art can be totally drunk and still fight frightenly effectively. The art focuses on the following feats: Agility, Acrobatic, Dodge, Weapon Finesse, Improved Feint, Improved Disarm, Combat Expertise, Mobility, Spring Attack, Endurance, and Whirlwind Attack.
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The Dance of Blades
The Dance of blades is a martial art of fluidity and grace, and the subject is taught the use of two weapons in their fighting. It fosters mobility and speed in fighting. The instructors of the Dance of Blades teach the following feats to their students:
Agility, Dodge, Two Weapon Fighting, Two Weapon Defense, Improved Feint, Weapon Finesse, Combat Expertise, Combat Reflexes, Mobility, Improved Two Weapon Fighting, Weapon Focus, Improved Disarm, Spring Attack and Whirlwind Attack.

Quickened Strike
Quickened Strike is a martial art that combines mobility with powerful strikes. Students of this martial art learn how to move and strike effectively. The art focuses on the following feats: Dodge, Power Attack, Weapon Finesse, Cleave, Mobility, Great Cleave, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Improved Sunder, and Improved Feint
The Sword of the Destroyer
A martial art that channels the destructive power of the human body into its strikes, The Sword of the Destroyer focuses on power and strength rather than mobility. Students of this martial art are expected to toughen up and strengthen their bodies so that they can deliver a powerful blow. Students are also taught the vital points of the body. The art focuses on the following feats: Endurance, Power Attack, Toughness, Cleave, Great Cleave, Improved Sunder, Weapon Focus, Greater Weapon Focus, Improved Bull Rush, Nerve Strikes, Devastating Blow
The Drunken Blade
A martial art that is a variant on the Dance of Blades, the Drunken Blade is deceptive. The student of the martial art is taught to act drunk while fighting; he steps lightly and acts if he is unbalanced. Every strike seems like an accident. Masters of this art can be totally drunk and still fight frightenly effectively. The art focuses on the following feats: Agility, Acrobatic, Dodge, Weapon Finesse, Improved Feint, Improved Disarm, Combat Expertise, Mobility, Spring Attack, Endurance, and Whirlwind Attack.