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Fighter PrC. Comments Welcome

GuruOfAlgary

First Post
Here's my fighter PrC I've worked on for a while. I've taken things from other PrC's in the Sword and Fist book and melded it into one with a bit of a history thrown in too. This fits the campaign I'm currently playing in and would basically like some feedback on it.

Thanks in advance. Blessed Be.
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The Koor-Mah-Lao Legionnaire

The Koor-Mah-Lao Legion is a well respected Arms and Armor supplier as well as an elite training facility for the few who pass their walls.

Their Legionnaires are highly trained combatants and in advanced standing in these select fields: Weaponsmithing, Armorsmithing and Combat Strategy. This allows them the ability to not only protect the people they are with, they can actually help in creating items for them and help plan to accommodate the parties goals.

While their beginnings are shrouded in a cloak of myth and legend, the Legion has become known after the Greyhawk Wars. Many warriors purchased their elite arms and armor from the Lao Arms and Equipment Emporium. Although not involved in training combatants at this time many of the warriors felt a bond with their exceptional weaponry. Two of them came together in the "Year of Peace", Master Mah Lao and Cirrius Koor.

Master Mah Lao was the craftsman who forged the elite weapons and armor with his own hands. Cirrius Koor was a leader in getting the Pact of Greyhawk signed. He was revered for his battle planning and helping to win many battles against the Scarlett Brotherhood. Together they formed a partnership that is known today as the Koor Mah Lao Legion.

Over the years they have grown to have Legion halls in most of today’s places of trade. The graduates of their training programs are known as Legionnaires. They are schooled and passed tests pertaining to the following: Flanking, Cleaving, Attacks of Opportunity, Cleaning Axes and Armor, Sharpening Axes, Dealing with Spellcasters, Dealing with Undead, Dealing with Large Creatures, Dealing with Multiple Limbed Creatures, Dealing with Natural Weapons, Dealing with Flying Creatures, Dealing with Mounted Opponents, Creating and Repairing Axes, Creating and Repairing Armor.

After the schooling phase the Cadets are then released to put to use the knowledge they have gained. Some join town guards or enforcement associations some work for the Legion itself. Some simply go adventuring. When the Cadet deems himself ready they must go to a Legion hall and request their admittance into the Test of Trials. The Test of Trials is a set of battles designed to apply the Cadets knowledge. There are a few legendary battles in the Test of Trials.

Koor Mah Lao Legionnaire

Requirements
To qualify to become a Legionnaire of the Koor-Mah-Lao Legion one must fulfill all of the qualifying criteria and pass the Test of Trials.
Base Attack Bonus: +7
Alignment: Any Non-Evil
Proficiency: Martial Weapons
Weapon: Masterwork Axe
Feats: Weapon Focus and Specialization (any axe), Combat Reflexes, Power Attack, Cleave, Improved Initiative.
Intimidate-4 ranks
Craft (Weapons or Armor) 4 ranks or 2 in both
Knowledge (Combat Strategy) 2 ranks

Class Skills: The Legionnaire’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft [weapons or armor] (Int), Diplomacy (Cha) Intimidate (Cha), Jump (Str), Knowledge [combat strategy] (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis)

The Koor-Mah-Lao Legionnaire
LVL Base Att Fort Ref Will Special
1st +1 +0 +2 +0 Brotherhood, Great Cleave
2nd +2 +0 +3 +0 Direct Troops
3rd +3 +1 +3 +1 Brutal Strike +1
4th +4 +1 +4 +1 Battle Cry, Improved Critical
5th +5 +1 +4 +1 Superior Cleave
6th +6 +2 +5 +2 Brutal Strike +2,
7th +7 +2 +5 +2 Might of the Legion
8th +8 +2 +6 +2 Axe of Fury
9th +9 +3 +6 +3 Brutal Strike +3
10th +10 +3 +7 +3 Axe of Vengeance


Brotherhood: The Legion is a fraternal organization, and members are generally willing to lend a hand to their fellows. You gain a +4 competence bonus to Diplomacy checks made to influence other Legionnaires. This is a two-way street: You are expected to treat other Legionnaires with respect and honor.

Great Cleave: At 1st level the Legionnaire receives this feat for free.

Direct Troops: As a full-round action, you can give compelling directions. You can bestow a +2 competence bonus on either attacks or skill checks to all allies within 30 feet. This bonus lasts a number of rounds equal to your Charisma bonus.

Brutal Strike: Every action, the Legionnaire may add this bonus either to one attack roll or damage roll, but not both. You must declare where the bonus applies at the start of your action.

Battle Cry: At 4th level the Legionnaire may inspire his allies. The ally must hear the Battle Cry for at least one full round. While affected the allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. This effect lasts for 3 rounds.

Improved Critical: At 4th level the Legionnaire’s oneness with his axe makes him more deadly. This stacks if it has been previously taken on the weapon because of the skill the Legionnaire had attained

Superior Cleave: At 4th level the Legionnaire gains the ability to make a 5ft step before making a Cleave or Great Cleave attack.

Might of the Legion: At 7th level the Legionnaire can take one extra attack per round. The attack is at the Legionnaires highest base attack bonus.

Axe of Fury: When a Legionnaire delays his attack with his axe until after he is attacked in the round, he takes advantage of the opening and can add a +2 bonus to his attack and damage rolls. In other words you delay your action until after you are attacked in melee combat.

Axe of Vengeance: The Legionnaires axe deals double his strength modifier if he makes a successful hit after he has taken at least 5 points of damage in the same round but before his action.
 

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