Fighter Revision

Viktyr Gehrig

First Post
Main reason behind this is to encourage people to stick to the Fighter class at higher levels. It also (hopefully) makes it a more solid competitor when compared to the Barbarian and Ranger.

Hit Dice, BAB, saving throws, and skills remain unchanged. I removed Heavy Armor Proficiency from every class, but Fighters gain an additional bonus feat to compensate. (The rest of the changes are pure upgunning.)

Bonus Feats: Fighters gain a bonus feat at 1st, 2nd and 3rd level, and then every odd level thereafter.

Weapon Mastery: Fighters gain Weapon Focus in the weapon (or weapon group) of their choice at 1st level. As Fighters increase in level, they gain additional benefits with this weapon (or weapon group) and any other weapons for which they have taken Weapon Focus.

At 4th level, they gain the benefits of Weapon Specialization. At 8th level, they gain the benefits of Improved Critical. At 12th level, they gain Greater Weapon Focus. At 16th level, they gain Greater Weapon Specialization. At 20th level, they increase the critical multiplier of their chosen weapons by one.

These feats are removed from the feat list, and can only be acquired as class features.

The following class feature should only apply in games with Class Based Defense Bonus, and games in which wearing armor interferes with this bonus in some fashion or another:

Armor Mastery: At 6th level, the Fighter increases the Maximum Dexterity Bonus of any armor he wears by +1 and reduces the Armor Check Penalty of any armor he wears by -1. This increases to +2/-2 at 10th level, +3/-3 at 14th level, and +4/-4 at 18th level.

In my games, armor provides Damage Reduction, and Max Dex applies to both Dexterity bonus to Defense and Class bonus to Defense. (They're applied seperately, so a character wearing Chain Mail can apply +2 from each.) Fighters get the best rate of Class Defense Bonus, and thus for most of their career function equally well in or out of armor. At higher levels, they're almost guaranteed to be better wearing armor because of the lack of penalties-- but unarmored warriors have a number of prestige classes appealing to them.
 

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I'm not sure I like the removal of the Weapon Focus line. This means, that only fighters can learn them and that fighters can only specialize in a single weapon.

Bye
Thanee
 

At 20th level, they increase the critical multiplier of their chosen weapons by one.

That tends to favor sword-type critical hits over axe-type critical hits in terms of average damage. You double the extra damage from critical hits from swords, but you only increase the extra damage from axes (×3) by 1/2. To be an even change on average, it should double the extra damage from a crit (×2 -> ×3, ×3 -> ×5, ×4 -> ×7).
 

Mark_Aurel said:
That tends to favor sword-type critical hits over axe-type critical hits in terms of average damage. You double the extra damage from critical hits from swords, but you only increase the extra damage from axes (×3) by 1/2. To be an even change on average, it should double the extra damage from a crit (×2 -> ×3, ×3 -> ×5, ×4 -> ×7).
Hm, I think it makes more sense as it is. More in line with the standard rules, I guess. Just my 2c.
 


Thanee said:
I'm not sure I like the removal of the Weapon Focus line. This means, that only fighters can learn them and that fighters can only specialize in a single weapon.

Bye
Thanee


Actually it sounds like weapon focus is still a feat, since he said the benefits also apply to any weapon for which he has taken the weapon focus feat (which also means he can specialize in multiple weapons). Just WS GWF and GWS are removed from the list of feats. Presumably other classes could continue to take weapon focus as well.
 

Gnome said:
Actually it sounds like weapon focus is still a feat, since he said the benefits also apply to any weapon for which he has taken the weapon focus feat (which also means he can specialize in multiple weapons). Just WS GWF and GWS are removed from the list of feats. Presumably other classes could continue to take weapon focus as well.

Yeah, that was my intent, but I didn't phrase it too clearly.

The only feat it actually removes from other classes is Improved Critical, which I really think is an odd feat as-written-- why does it not, at least, require Weapon Focus in the weapon it applies to?

Drowbane said:
Just outta curiousity... why ya remove Heavy Armor prof?

Because noone uses Medium Armor. Most classes either give no armor, light armor, or all armor, and most armor-limited class features are limited to either no armor or to light armor. If Medium Armor is the maximum "free" armor proficiency, you'll get a lot more characters using it-- which makes sense, since it has historically always been more common than heavy armors.

It also lets me use Heavy Armor Proficiency as a prerequisite for some Prestige Classes.
 

I submit, removing Heavy Armor is a good thing in terms of setting & balance purposes, and your point is sound. But I also submit that costing and availability have as much to do with people walking around in Full Plate as anything else. Not that I disagree with the choice, I'm just saying there's more than one way to skin a cat.

You said that the feats were removed from the Fighter list; my question is this: aren't you then pidgeon holing the fighter into the one weapon group they selected in the first place? What if they want options? What if they want to improve in the Bow & the Blade? Has that been accounted for?
 

yeah, i agree with Thia here (hey, something new :P:P)

Lotsa fighters had two weapons. Spearmen had shortswords as back up, as did many archers. Knights trained in many other weapons than just the lance or just the longsword. Etc etc.

Not to mention that from a mechanics POV, you are, as Thia said, pidgeon-holing them quite a bit with this change. Its not like, as written, any other class gets WS, GWF or GWS.

I made a thread a while back talking about making pure feat trees which heavily favoured fighters, because of all their bonus feats. Here's the link (http://www.enworld.org/showthread.php?t=146951)in case you missed it before. Its often said that theres no point to taking many levels of fighter, but i beleive thats because there are no good high level feats. My new feat concept helps address that, but i have given it up for the time being, due to lack of feedback . . .

Hope that helps
 

Korimyr the Rat said:
Weapon Mastery: Fighters gain Weapon Focus in the weapon (or weapon group) of their choice at 1st level. As Fighters increase in level, they gain additional benefits with this weapon (or weapon group) and any other weapons for which they have taken Weapon Focus.
The part I've highlighted seems (to me) to nullify any potential problems with pigeon-holing etc.

Though perhaps there's something I'm not seeing here. . .? :confused:
 

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