Viktyr Gehrig
First Post
Main reason behind this is to encourage people to stick to the Fighter class at higher levels. It also (hopefully) makes it a more solid competitor when compared to the Barbarian and Ranger.
Hit Dice, BAB, saving throws, and skills remain unchanged. I removed Heavy Armor Proficiency from every class, but Fighters gain an additional bonus feat to compensate. (The rest of the changes are pure upgunning.)
Bonus Feats: Fighters gain a bonus feat at 1st, 2nd and 3rd level, and then every odd level thereafter.
Weapon Mastery: Fighters gain Weapon Focus in the weapon (or weapon group) of their choice at 1st level. As Fighters increase in level, they gain additional benefits with this weapon (or weapon group) and any other weapons for which they have taken Weapon Focus.
At 4th level, they gain the benefits of Weapon Specialization. At 8th level, they gain the benefits of Improved Critical. At 12th level, they gain Greater Weapon Focus. At 16th level, they gain Greater Weapon Specialization. At 20th level, they increase the critical multiplier of their chosen weapons by one.
These feats are removed from the feat list, and can only be acquired as class features.
The following class feature should only apply in games with Class Based Defense Bonus, and games in which wearing armor interferes with this bonus in some fashion or another:
Armor Mastery: At 6th level, the Fighter increases the Maximum Dexterity Bonus of any armor he wears by +1 and reduces the Armor Check Penalty of any armor he wears by -1. This increases to +2/-2 at 10th level, +3/-3 at 14th level, and +4/-4 at 18th level.
In my games, armor provides Damage Reduction, and Max Dex applies to both Dexterity bonus to Defense and Class bonus to Defense. (They're applied seperately, so a character wearing Chain Mail can apply +2 from each.) Fighters get the best rate of Class Defense Bonus, and thus for most of their career function equally well in or out of armor. At higher levels, they're almost guaranteed to be better wearing armor because of the lack of penalties-- but unarmored warriors have a number of prestige classes appealing to them.
Hit Dice, BAB, saving throws, and skills remain unchanged. I removed Heavy Armor Proficiency from every class, but Fighters gain an additional bonus feat to compensate. (The rest of the changes are pure upgunning.)
Bonus Feats: Fighters gain a bonus feat at 1st, 2nd and 3rd level, and then every odd level thereafter.
Weapon Mastery: Fighters gain Weapon Focus in the weapon (or weapon group) of their choice at 1st level. As Fighters increase in level, they gain additional benefits with this weapon (or weapon group) and any other weapons for which they have taken Weapon Focus.
At 4th level, they gain the benefits of Weapon Specialization. At 8th level, they gain the benefits of Improved Critical. At 12th level, they gain Greater Weapon Focus. At 16th level, they gain Greater Weapon Specialization. At 20th level, they increase the critical multiplier of their chosen weapons by one.
These feats are removed from the feat list, and can only be acquired as class features.
The following class feature should only apply in games with Class Based Defense Bonus, and games in which wearing armor interferes with this bonus in some fashion or another:
Armor Mastery: At 6th level, the Fighter increases the Maximum Dexterity Bonus of any armor he wears by +1 and reduces the Armor Check Penalty of any armor he wears by -1. This increases to +2/-2 at 10th level, +3/-3 at 14th level, and +4/-4 at 18th level.
In my games, armor provides Damage Reduction, and Max Dex applies to both Dexterity bonus to Defense and Class bonus to Defense. (They're applied seperately, so a character wearing Chain Mail can apply +2 from each.) Fighters get the best rate of Class Defense Bonus, and thus for most of their career function equally well in or out of armor. At higher levels, they're almost guaranteed to be better wearing armor because of the lack of penalties-- but unarmored warriors have a number of prestige classes appealing to them.