Fighter 'spells'

Interesting. How are you going to compensate non-Fighters?

Would you allow a Mage to have "Spell Specialization", which added +2 to the damage roll of every spell cast from a certain school? Sure, 4d6+2 doesn't sound like much, but consider Magic Missile at level 9: 5d4+15 is not too shabby. Since magi don't have the Feats to waste (like a Fighter does), this would have to be a new spell -- or a cheap wonderous item.

How about a Heroic Feat that allows a Fighter to boost the primary stat of a spellcaster? That way, the Fighter could do nothing for a turn but buff a mage or cleric. "With great (magical) power comes great (in-party) responsibility", you know.

Or what about a Heroic Feat that allows a Fighter to spend his BAB to heal an injured companion? Spend 1 BAB point for 1d8+1 healing, and you get full BAB back after 8 hours of rest (and 1 hour of meditation).

Or a Heroic Feat that allows a Fighter to spend his high HP to emulate skills -- say, let the Fighter trade HP for skill points, for the duration of a single skill check. Don't worry, he can heal himself by spending BAB!

Then, you need to allow a Fighter to turn into animal shapes -- it's not fair that a Druid can outclass a Fighter, after all!

-- Nifft, not bitter or anything
 

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