Would you be opposed to giving the Bravura an ability that granted an ally the ability to spend one of their own HD to heal in combat?
One thing I always look for in a class/subclass are mechanical elements to interact in non-combat scenarios. I would like to see the bravura have some interesting non-combat abilities. Unfortunately I have no suggestions or examples at the moment.
This thread reminds me of the adage, "Only Nixon could go to China."
Well... nominally the level 3 ability is..Something that does occur to me though - other than 2 weapon fighters, fighters have no real use for bonus actions. None of their abilities use bonus actions - action surge/second wind etc. So, basically, this class is gaining a free "action" with these powers. Not sure if that's a problem, but it is something to consider as well.
Taking 4 OA's means the bravada loses all his attacks on his turn.Polearm mastery allows you to make an AoO when targets move in to your reach.
So you threaten 24 squares around you and can potentially take 4 AoOs in a round at 1st level, when targets move in or out of that 24 square block.
Good combo... let's me evaluate...Also, I'd forgotten about Sentinel. Sentinel + Polearm mastery + Multiple AoOs per turn means anything that moves within 10 feet of you gets locked down, and any enemy you get next to gets extra locked down because you can AoO enemies even if they Disengage.
Again, not saying this is bad necessarily, just that this is a synergy that needs to be evaluated.
Just leave it. No other fighter get's bonus actions.I thought about giving them a custom bonus action for exactly this reason, but it seemed weird to give them something just to make losing it part of game balance.
Ideas?
Agreed.One thing I always look for in a class/subclass are mechanical elements to interact in non-combat scenarios. I would like to see the bravura have some interesting non-combat abilities. Unfortunately I have no suggestions or examples at the moment.
Not categorically, but I would need some fluff to describe/imagine it that fits the pattern of the Bravura being able to do impressive things himself, and also manipulate monsters, with the goal of setting up situations that players can take advantage of.
Cumulitive Suggestions v4
3:
Trade attacks for extra reactions. Limit 1 unique reaction per turn. Except for "help" and "protection fighting style", which are 1/attack.
*You must take the attack action on your next turn, even if you have no attacks left.
*You can move as part of your reaction, trading away movement.
You gain 2+Int modifier (minimum 1) contingencies you can use as a reaction.
*Contingencies have a 5' reach.
*More powerful if you have free hands.
*Small bonus for matching skill proficiency.
7:
When you take a reaction, you can move 5'/10'/15' without provoking. In addition to your other movement.
10:
Out of combat team buff. Everyone get's advantage in skill checks.
Level 15:
When a creature with 5' of you takes an action, you can expend your action surge to allow them to take a second action. A creature can only benefit from 1 extra action per round.
In addition, you can give up your bonus action on your next turn to take 1 additional reaction.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.