FrogReaver
The most respectful and polite poster ever
My favorite was the initial model. The one where if you took an extra reaction it meant you couldn't take an attack on your next turn.
I understand, but then a real life idiot couldn't live out the fantasy of being a tactical genius. It would be like requiring the barbarian player to do pushups.That rather dilutes the debit model, and allows you to plan things for a very powerful nova in an ambush or similar situation.
The debit model allows for more powerful effects, at the cost of having to coordinate with your party, or have an actual plan to carry out - at the risk of not getting to use a held reaction if none of the party or monsters do something for which you know a contingency for.
- Blocking ranged attacks against allies (of these, my favorite is using your melee weapon to swat missiles that come near you)
[*]Any sort of in-combat healing. It's not that I'm opposed to healing, but haven't seen anything I like narratively. Slapping a healing kit on somebody as a reaction feels a bit...well, in the same category of improbability as shooting arrows out of the sky.
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Catching missiles seems more like a magical capability - the Monk's purview - than just someone with amazing reactions and martial training. Since the opportunist can already move as part of their responses, I'd suggest a response along the lines of:I am okay with missile swatting.
I do think a Take One For The Team contingency would be great for melee or missile attacks against allies. The Bavura would need to be adjacent to the attacker, the target, or in the flight path of the missile; They throw themselves in the path of the weapon and take the damage instead of the target. The Bravura could become incapacitated (or even stunned) until the end of their next turn if it needs a way to balance it.
Or a Battlemaster-style parry perhaps.I can't really see the point of healing kit as reaction. Couldn't the Bravura have used the reaction to try to stop the damage instead?
Maybe damage mitigation could work. Sort of like how So Crazy It Just Might Work lets the team have a plan that grants advantage on some rolls without the Bravura having to use reactions, there could be some sort of pre-planning ability that grants temporary hit points going into a situation because they have a solid plan. Edit: Or resistance the first time they take damage.
I like that.Catching missiles seems more like a magical capability - the Monk's purview - than just someone with amazing reactions and martial training. Since the opportunist can already move as part of their responses, I'd suggest a response along the lines of:
When one of their allies is targeted by a ranged attack, the opportunist can move up to X feet. If this brings them directly between the ally and their attacker, then the attack is resolved as if the ally had three-quarters cover (+5 AC).
Healing/Damage-reduction
How about So Crazy It Just Might Work has two possible uses:
1) You can use it to provide Advantage on one ability check (not an attack roll) to be used within the next 10 minutes on the stated objective.
2) You can use it at the beginning of a combat to give everybody temporary HP. It could either still have the one minute requirement (which means you could only use it when you are initiating combat) or it could be something you sacrifice your first action for.
I like the temp hit points as extention of plan thing. What about temp hit points being added at 10th level, in addition to So Crazy It Might Work's normal skill advantage on one check. So it's all part of the plan. Maybe won't be seen when talking to the king, but handy if trying to traverse a room full of free floating globules of acid.
Works for me.I like the Cover solution.
"When a ranged attack is made against a target for which you are providing half-cover because of your position, as a reaction you may either increase the cover to 3/4 or reduce it to none, until the end of that turn."
(I was trying to write it in a way that makes it clear that you can also use Poetry in Motion to provide the cover, but really I would want to clean up Poetry in Motion language so that it doesn't have to be mentioned for each one of these reactions.)
That's really clean, and leverages existing rules. Solved?
IMO, I'd rather leave it as just out-of-combat, and keep the DR/THP/healing as an optional contingency. Which also makes them availible earlier.How about So Crazy It Just Might Work has two possible uses:
1) You can use it to provide Advantage on one ability check (not an attack roll) to be used within the next 10 minutes on the stated objective.
2) You can use it at the beginning of a combat to give everybody temporary HP. It could either still have the one minute requirement (which means you could only use it when you are initiating combat) or it could be something you sacrifice your first action for.
Thoughts?
Are you calling me gender-neutral???You guys (meant in the most gender-neutral sense of the word, of course) rock.
"When a ranged attack is made against a target for which you are providing half-cover because of your position, as a reaction you may either increase the cover to 3/4 or reduce it to none, until the end of that turn."