reveal said:If you do it right, a monk can get 6 hits in a round using flurry of blows. The max a fighter can do is 5. (This assumes both monk and fighter are hasted) This extra attack can easily be used to best the fighter damage.
If you roll it right, you can have a monk with more hit points than a fighter. And you can always have a higher CON.
If you purchase properly, you can have a monk with a higher AC. I had a monk with a 54 AC. Even a high level fighter can have a hard time beating that.
Just because you've never seen it, don't think it can be done. Trust me, I've done it. My 26th level Half-Ogre monk had a 54 AC, hit for +35/+35/+35/+35/+30/+25 and did 8d10+some ungodly amount of damage per hit.
Oh... And he had 350 hit points...
Jdvn1 said:Well, a 26th level Fighter averages (5.5*25) + (Con*26) + 10. Average 147 without Con. If he has a +2 Con (which is very low for that sort of character),then it's 199, I think. Max 312 (still with a low Con). The Half-Ogre with 350 definitely didn't roll average, though.
You might want to see the builds on the Wizards' forums, though.
Jdvn1 said:Well, I also want to see how you got that damage and that AC. 8d10 damage? There's got to be some house rules or something there.
I had 15 attacks a round with +40-something to hit and I think I averaged about 45 points of damage per hit. Half-Orc,though, so +0 ECL race. And Medium size.
reveal said:Not a house rule. Not exactly sure how I did it, but it had something to do with potions making me larger (not permanently mind you) and the Improved Natural Attack feat in the Monster Manual which ups your damage by one step for a natural attack, of which an unarmed attack is considered, and some other stuff. It was all legal and by the book.
Mercule said:Quite. I'm specifically thinking of a kickboxer or Savate fighter.
In truth, I'm looking at this from a DM's point of view. I've whacked Monk from my campaign world because the wire-work and other elements don't really fit the setting. I do like martial arts, though, and want to provide them as a viable option in my game.
I don't want to add another class in its place (kinda defeats the point, but new feats are fine). I'm just trying to figure out if, in fact, martial arts are nonfunctional without Monk.
DanMcS said:There are two house rules in the bolded sentence. Improved natural attack is a monster feat, not available to PCs without a house-rule. Unarmed strikes are not a natural attack. Claw/bite/tail slap/etc are natural attacks. No wonder you got 8d10 damage.![]()