Mercurius
Legend
One of the biggest criticisms of 3.5 and Pathfinder is that the balance of power shifts too greatly towards wizards and away from fighters at higher levels. On the other hand, a criticism of 4E has been about the homogeneity of classes, and the fact that wizards and fighters (for instance) are too balanced at every level, with little to no differentiation.
So the point of this poll is to ask this question: What is your preferred balance between the two? Are you 3.5 or 4E or something else? I'm sure someone will say "my preference isn't an option, therefore this is a badwrongpoll." Think of it as a presidential election: you might not love either candidate, but you still probably want to vote for the "lesser of two evils." In other words, just try to vote for whichever option is closest to your preference; if neither of the two main options really work, vote for the third and explain in your response.
Speaking for myself, I must say that I prefer the "classic" approach of fighters more powerful than wizards at lower levels, and the balance gradually shifting until wizards pass fighters sometime in the 7th-12th range. To me it just makes sense and fits the archetype as explicated in literature: a puny wizard that gains great power over time. So I imagine two curves: the fighter with more gradual advancement and the wizard starting lower but rising more steeply.
However, I have one caveat: I like the idea that a high level fighter with the appropriate magical gear and some kind of "fate" factor can defeat a wizard of equal power. Think of Conan conquering through his heroic effort an evil sorcerer. A house rule that I've been playing with is to give non-magic wielding characters some kind of "Fate Pool" that allows them to buck the odds, either through re-rolls or bonus modifiers that "re-fill" after sleeping. Magic-wielders don't have this because in a sense they are selling their souls for their magic or to their gods--not in any kind of diabolical sense, but it is more that their "soul energy" is channeled through magic or divine power rather than fate.
So the point of this poll is to ask this question: What is your preferred balance between the two? Are you 3.5 or 4E or something else? I'm sure someone will say "my preference isn't an option, therefore this is a badwrongpoll." Think of it as a presidential election: you might not love either candidate, but you still probably want to vote for the "lesser of two evils." In other words, just try to vote for whichever option is closest to your preference; if neither of the two main options really work, vote for the third and explain in your response.
Speaking for myself, I must say that I prefer the "classic" approach of fighters more powerful than wizards at lower levels, and the balance gradually shifting until wizards pass fighters sometime in the 7th-12th range. To me it just makes sense and fits the archetype as explicated in literature: a puny wizard that gains great power over time. So I imagine two curves: the fighter with more gradual advancement and the wizard starting lower but rising more steeply.
However, I have one caveat: I like the idea that a high level fighter with the appropriate magical gear and some kind of "fate" factor can defeat a wizard of equal power. Think of Conan conquering through his heroic effort an evil sorcerer. A house rule that I've been playing with is to give non-magic wielding characters some kind of "Fate Pool" that allows them to buck the odds, either through re-rolls or bonus modifiers that "re-fill" after sleeping. Magic-wielders don't have this because in a sense they are selling their souls for their magic or to their gods--not in any kind of diabolical sense, but it is more that their "soul energy" is channeled through magic or divine power rather than fate.
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