awayfarer
First Post
You might actually want to treat attacks as AOE. Something, say, 100 feet (or more) tall is gonna have a pretty meaty (or stony, or...irony?) fist or club and it's likely that it can hit more than one square at a time. Perhaps instead of just a slam attack, it can have a "X" ft radius bludgeoning attack with a reflex save to dodge.
I'd agree with removing AOO's. To give it a real collossus-y feel, have it only take partial actions like a zombie would. To make things a little more dramatic, have it try to shake off climbers every so often.
It would probably help immensely to have multiple maps. By this I mean, a map of the front of the beast, one of the back, and a map of the area it's standing in. The PC's that are climbing are presented on one of the body maps and those on the ground are on the area map.
I'd agree with removing AOO's. To give it a real collossus-y feel, have it only take partial actions like a zombie would. To make things a little more dramatic, have it try to shake off climbers every so often.
It would probably help immensely to have multiple maps. By this I mean, a map of the front of the beast, one of the back, and a map of the area it's standing in. The PC's that are climbing are presented on one of the body maps and those on the ground are on the area map.