Slife
First Post
That's like... the exact opposite of how skirmish works.JRR_Talking said:scout: hmm, no skirmish if i move so i wont
That's like... the exact opposite of how skirmish works.JRR_Talking said:scout: hmm, no skirmish if i move so i wont
Slife said:That's like... the exact opposite of how skirmish works.
Primitive Screwhead said:I like the idea of making combat more interesting, but I dislike the idea most recently supported by Schmoe..
Merkuri said:If you want to get a Shadow of the Colossus feel, don't have the colossus take any AoOs. Rule that he's too slow, or that the PCs are too little from his perspective to take an AoO, or have him simply choose not to take any AoOs (which is always an option, though few people won't take an AoO presented to them).
Tonguez said:Personally I'd consider a collosal creature to be terrain and then dot it with 'target locations' that need to be damaged in order to 'kill it'. This will force the PCs to move and do cool stuff so that they can reach the different locations whilst avoiding the 'hazards' on the way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.