They have rules for when the GM make a move. The rule for when a player-side move is triggered is "if you do it, you do it" (which contrasts with "say 'yes' or roll the dice", or with 5e D&D's "roll the dice if the GM thinks things are uncertain).You're saying that PbtA games don't have rules for when GMs or players can make a Move?
But in the post to which I replied, you referred to games which have "hard rules for when an action can be taken". There is no rule about when a player can have their PC take an action in AW or DW, other than the basic requirement that it be feasible within the fiction.
Upthread I posted this, and what you are saying now is reinforcing my sense of its accuracy:
To me, it sounds as if you have made the error of assuming that every action a player declares for their PC must be a player-side move. That's not correct. The player-side moves aren't a list of things players can do. They're a list of rules for when dice must be rolled. If they're not triggered, then the conversation continues, with the GM making moves as the rules dictate.
DW does not have a codified list of actions the players can take. The fact that you think it does might help explain why your play experience was unsatisfactory!I'd just prefer not have a list of codified actions I can take as either type of player, whether we're supposed to use their names or not.
It does have a list of moves for the GM to make, described not in terms of setting elements but in terms of dramatic logic ("separate them", "put someone in a spot", etc). This is essential to making the game go.