AbdulAlhazred
Legend
Figurines of Wondrous Power are a bit of a red haired step child of conjurations. They were written up before the conjuration and summoning rules were really solidified in PHB2. They don't really mesh perfectly with those rules and its not quite clear what aspects of a conjuration should override the general PHB2 conjuration rules and where the newer rules should be applied.
Its clear that FoWP conjurations have their own defenses and make attacks via their own attack modes using the caster's actions. This is non-standard but usually easy enough to deal with except that its not clear exactly what sorts of effects can harm them. My assumption is that in this regard they are treated more like creatures or summons.
The matter of environmental effects and things like gravity is also not really clear because again FoWP seem to be intended to work like creatures. Again my assumption has been that the environment effects them like a creature in much the same way it would a summons. Thus they cannot move in the air and things like pits etc work the same for them as for creatures.
FoWP probably cannot flank. Most summons can't flank either, as they lack the ability to take opportunity actions and in this regard FoWP work in a very similar way. In any case conjurations certainly can't flank either and AV1 seems to indicate that this specifically applies to FoWP as well. AFAIK there is no sort of spell effect that can flank unless it has its own specific mechanism for doing so. Even Spirit Companions don't flank and they DO normally allow the caster to use an OA type power with them.
Resting would not make sense for an FoWP. They don't have healing surges and cannot be healed so what would they gain by resting? Its essentially a moot point. In any case they are just long duration power effects, not actually creatures in the technical sense. Whatever hit points they have when conjured is what they have and that's it.
Everything else SHOULD be answered by the PHB2 conjuration rules.
Its clear that FoWP conjurations have their own defenses and make attacks via their own attack modes using the caster's actions. This is non-standard but usually easy enough to deal with except that its not clear exactly what sorts of effects can harm them. My assumption is that in this regard they are treated more like creatures or summons.
The matter of environmental effects and things like gravity is also not really clear because again FoWP seem to be intended to work like creatures. Again my assumption has been that the environment effects them like a creature in much the same way it would a summons. Thus they cannot move in the air and things like pits etc work the same for them as for creatures.
FoWP probably cannot flank. Most summons can't flank either, as they lack the ability to take opportunity actions and in this regard FoWP work in a very similar way. In any case conjurations certainly can't flank either and AV1 seems to indicate that this specifically applies to FoWP as well. AFAIK there is no sort of spell effect that can flank unless it has its own specific mechanism for doing so. Even Spirit Companions don't flank and they DO normally allow the caster to use an OA type power with them.
Resting would not make sense for an FoWP. They don't have healing surges and cannot be healed so what would they gain by resting? Its essentially a moot point. In any case they are just long duration power effects, not actually creatures in the technical sense. Whatever hit points they have when conjured is what they have and that's it.
Everything else SHOULD be answered by the PHB2 conjuration rules.