MerakSpielman
First Post
Here's the scenario.
The party is traveling and is ambushed by nine goblins - eight grunts and one captain. A nasty fight breaks out and five of the grunts are slain. The remaining three grunts and the captain flee.
This was encounter #1.
Two of the characters pursue the fleeing gobs and spend several hours tracking them to their nearby hideout. They slip in and finish off the remaining goblins, most of whom were badly injured during the first fight.
This was encounter #2.
How to divvy up the XP?
Should the entire party get XP for "defeating" the ENTIRE group of goblins in encounter #1, AND the 2 companions get XP for defeating the remaining gobs at their lair? This method seems reasonable, but gives XP to two characters twice for defeating the same monsters. If this is the method I should use, then it also follows that if ALL the goblins been badly injured and fled, the party would have gotten full XP for defeating them. Then if they all pursued, they would ALL get full XP for defeating them again. Something's just wrong with that.
On the other hand, it also doesn't seem fair to give XP for defeating the surviving goblins ONLY to the two pursuers, because the rest of the party legitimately fought them, risking life and limb.
What to do, what to do?
The party is traveling and is ambushed by nine goblins - eight grunts and one captain. A nasty fight breaks out and five of the grunts are slain. The remaining three grunts and the captain flee.
This was encounter #1.
Two of the characters pursue the fleeing gobs and spend several hours tracking them to their nearby hideout. They slip in and finish off the remaining goblins, most of whom were badly injured during the first fight.
This was encounter #2.
How to divvy up the XP?
Should the entire party get XP for "defeating" the ENTIRE group of goblins in encounter #1, AND the 2 companions get XP for defeating the remaining gobs at their lair? This method seems reasonable, but gives XP to two characters twice for defeating the same monsters. If this is the method I should use, then it also follows that if ALL the goblins been badly injured and fled, the party would have gotten full XP for defeating them. Then if they all pursued, they would ALL get full XP for defeating them again. Something's just wrong with that.
On the other hand, it also doesn't seem fair to give XP for defeating the surviving goblins ONLY to the two pursuers, because the rest of the party legitimately fought them, risking life and limb.
What to do, what to do?