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Final Fantasy J

Mikken, HP 33/75, AC 23 (24 vs mage), touch AC 16 (17)

Mikken reels momentarily from the wound he took, but it's not too bad. He rolls with the strike by flipping away expertly, getting out of reach while simultaneously moving to a position where he can see the foes threatening Frida.

He draws his wakizashi as he goes, holding the blade in a parrying stance as he lands.

Then he looks to the mage by Frida, and executes a series of handsigns, grabbing a few bits of material from his belt pouch as he goes. Then he points at the mage, calling out "Melt!" A bolt of roiling, sickly green acid springs from his hand, snaking through the air towards the enemy mage.....

[sblock=ooc]Mikken takes a move action to get out of melee range but moving just 10 feet away, to a position where he has a good line of sight to the enemy mage near Frida. Tumble check to avoid any AoOs (assuming any bandits within reach of Mikken were even capable of lashing out yet) was a natural 20, for a total of 30! Heheh. Too bad I hadn't made an attack roll with that one. :heh:

Since his BAB is higher than +0, he drew his wakizashi as part of the movement. Dodge target is the enemy Mage now, and Mikken's AC goes up by +3 besides that (factored in to his status above), from Canny Defense and his wakizashi's Defending property going active.

Spell is Acid Arrow against the enemy Mage, ranged touch attack at +12 thanks to Point Blank Shot, came out at a total of 28 to hit and 3 acid damage. The acid will persist for 2 further rounds, so I'll roll the continuing damage for those rounds when they come up. The persistent damage should make it harder for the enemy Mage to cast any further spells, hopefully!

Question, do you think the +1 damage from Point Blank Shot at this range would apply to the Acid Arrow gobbet's initial damage?[/sblock]
 

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[sblock=ooc]
Any ranged attack that requires an attack roll and deals HP damage benefits from Point Blank Shot within 30'.[/sblock]
 

Leita reels from the blow from her companion, but understands. She quickly composes herself and begins firing arrows at the crossbowman closest to her.

OOC:
HP: 40/72
AC: 19
Rapid Shot, Point Blank Shot
Attack1: 37; Damage1: 7
Attack2: 31; Damage2: 6
Attack3: 24; Damage3: 11
 

Frida acts, AC 19, HP: 14/49

In a world of pain, Frida staggers away from the now quiescent bruiser, and invokes a curative aura, healing her own and her nearby friends' wounds. "Cure all!"
Feeling better, she takes cover behind the chocobo and smiles to Mikken. "Thanks for helping me out there!"

[sblock=ooc]
Sorry about not putting my numbers down Jemal!

Attempted arrow deflection: 7 (fail >_<) Deflect Arrows, Bandit battle, Round 2

New Knowledge (nature) check: 1d20+14-> [9,14] = (23)

Uses her domain spell Mass Cure Light Wounds: 1d8+32-> [2,32] = (34): 1d8+12 base + 10 Augment Healing, +10 for Magic of the Land. Curing any of my allies within 50 feet. :)
Knowledge(Nature)check; Mass cure light wounds

Frida's HP after cure: 48/49[/sblock]
 
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ooc: Aluf & Kyo have yet to act. You have until i go to bed tonight (8-12 hours) at which point I NPC you.
ALso, Thaedrus has dissapeared. If he doesn't show up & Post in a couple days, I'm replacing him with another.
 

Kyo grinned wickedly as his opponent fell, moving forward in a slow walk towards the next bandit in line, the five of them begining to glance uncertainly in the swordsman's direction, his eyes glowing a wicked grin as he snapped off a laugh.

Reaching striking distance of the first bandit, Kyo sprung into action, a vicious blow lashing out at the man, raked across his midsection. From there Kyo would do his best to advance, bringing down the bandits in the line as quickly as possible.

[sblock=combat]Eh, you know what I'm doin. Sorry for the delay. Thought I HAD posted ^_^[/sblock]
 


Aluf, AC 26, HP: 172/172

Perfectly at home in the tumult of battle, Aluf swiftly shifts direction in his armor, graceful as a dancer in full plate, and stamps his foot, bringing the full weight of his massive weapon to bear.

[sblock=OOC]Full attack on #2. If he drops, any remaining attacks will be directed at #3.
Melee: masamune +18/+13/+8 (3d6+7, 19-20/x2, 10' reach)
Attack: 25, 28, 27
Damage: 17, 14, 21)

The third attack threated a critical:
1d20+8=[13, 8]=21, 6d6+14=[3, 3, 3, 2, 3, 4, 14]=32)
[/sblock]
 

[sblock=ooc] well, I WAS going to update, but then I got side-tracked. Caros just reminded me of my DMing Duties. Sorry. :([/sblock]
[sblock=initiative]
Mikken 18
Bandits/Bruisers 17
Aluf 15
KYO 10
Mage 9
Leita 8
Frida 5
[/sblock]

Mikken tumbles away and unleashes an acidic bolt at the mage, which burns into his arm, causing him to shout in pain(4 damage).
Two of the commanded Bruisers stay where they are, but one shakes off the spell and charges forwards after Mikken, swinging wit a roar and connecting hard(16 damage).
The two fighting Aluf sidestep to flank him. He parries one of the barbarian's, but the other lands two solid blows on his back, leaving deep bruises beneath the armour. (20&15 damage)
The bruiser near Kyo continues his attack, connecting once (15 damage)
The nearest bandit also sees Kyo and drops his bow, grabbing out a shortsword and charging the young warrior, though his attack is blocked.
The remaining 4 bandits continue firing crossbow bolts, one of them driving into Frida's leg (crit, 12 damage).

Aluf slashes twice at his first opponent, dropping him with a slash across the chest and whirling around, driving his massive sword into the gut of his second foe(42 crit), though the Bruiser doesn't quite drop from the pain.

Kyo's eyes seem dark as he twirls, dropping the bandit that charged him(1st attack) and ignoring the barbarian as he charges forwards, moving past he smashes a second one in a single stroke(2nd attack) as he continues by it, his momemtum carrying his sword into the third(cleave), though that one doesn't drop until he bashes it a second time (3rd attack) and finally stops beside the fourth, his sword smashing into its neck but not killing it (40 damage cleave).

The Mage growls, looking around, starts chanting, sending a stream of nearly a dozen magical missiles (Mikken recognizes Empowered magic missile followed by Quickened magic missile) at Kyo, which unneeringly strike him in the back (42 damage total) though he doesn't drop. The mage then moves away from the party, heading into the woods on the other side and calling out something in a strange language.
[sblock=Undercommon]
"Fall back and inform the lord!"
[/sblock]
Leita turns her bow to face the crossbowmen, but before she can unleash a single arrow, Kyo has cut most of them down, and is engaged with the last two. Thinking quickly, she twists back to face the barbarian not 10 feet away, pumping arrows into him as he raises his axe to come at HER(24 damage).

Frida staggers over to the Chocobo, taking cover as she unleashes a wave of healing across her companions (everybody heals 34), undoing much of the damage the bandits had done.

[sblock=combat info]
Bruiser 1 is near Leita, Bruiser 2 is dead. Bruiser 3 is fighting Aluf, Bruiser 4 is fighting Mikken, Bruisers 5 & 6 are halted.
Bandits 1-4 are dead, 5 & 6 are in melee with Kyo (30' from Leita).
the Mage in the woods on the opposite side from Kyo/Lita, and has cover from the trees.

Also some of you may have noticed that Kyo temporarily has Great cleave and 3 attacks. This is part of his special which will be explained at a later date.
[/sblock]

[sblock=Aluf]
You don't reroll the damage if you get a threat. It doubles if the threat is confirmed. At least, that's how I run it.
[/sblock]
[sblock=Frida]
Since they're reactions that happen when you're attacked, I'm rolling your deflection for you, as you have no idea how many times or when you'll be attacked till afterwards, and I need to know the results for my updates. This round you deflected the first arrow that would've hit you, but the second crit you.
[/sblock]
 
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Aluf, AC 26, HP: 141/172

Grinding his teeth in his fury, Aluf knows that this is not the time to berate himself. The battle came upon them suddenly, and was instantly out of his control, but a good general controls the field. Always. There are no excuses. To have been ambushed at all is a disgrace. To have been separated from those in his care is unacceptable.

Marshalling that fury, he slashes out at the last thing standing between him and his charges.

[sblock=OOC]
Full attack on #3.
Melee: masamune +18/+13/+8 (3d6+7, 19-20/x2, 10' reach)
Attack: 28, 21, 16
Damage: 17, 22, 19
[/sblock]
 

Into the Woods

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