FINAL FANTASY....Myrkr Foe 5/20,new finished system attached

new Etresthien trick

Theaziuyuqaik Energy Profeciancy
The power to use this energy may be taken if Etresthien class,400 or more hp,7dor more original weapon dmg used for 2 levels any levels,and 4 ranks 2 categories
1d20 +BP or V –totall # attack won 3 attacks when power made(2 combats)
this number adds 1d6 Theaziuyuquik energy dmg 1 digit expressed
divyed as chosen,the player loses 1d10 hp each failed attack after this
has begun,when alternate traite = this dmg then power stops
Power will can’t exceede d20# rolled for 1 divey
2 or more attacks same enemy 1c./day,1d4c./day 1 attack a foe
If foe has recussive damage for an energy,then 2 attacks may be made that foe
Freed ‘horrors’ may be divyed 1d10 each any # attacks
Greater Use
When a player has used this for 5 levels,-50 permanent hp
-1d20 hp for 1d4 +4d10dmg attacks must win
Horrors with 600 or more hp currently,x2 dmg 1d6’s (5 at most) 1 c./day
Weapons that have 5 or more speed dmg,and made this allow
Player to make dc first 2 digits original hp (player level)
This allows any 20M attack to exceede d6 player level expressed
Energy transfer may absorb an energy attack 1 type chosen stays
After being damaged by this 4 Theaziuyuqaik attacks won,next
Attack dmg Theaziuyuqaik energy dmg is made stays,though # is hp recovered
Deffered energy may use all of energy for day to make a
Field retainer 10x10 ft at most,that will be unpassable except by a
Theaziuyuqaik lvlx5d10 ,1 dmg made,for 3d10 Keleters

Temple Draco Striyder
Hp 750
# 4,1d4,10+1d10
fort 41
ver 27
brty 44
vrs 21
s 39
bp 29
move dc 28(6)
anti-magic/any spell cast (same) 3,4,5 /c. –3d20 dmg
anti-armour/+5 defense 1d10 times,5 crystals used
special/any foe with 4/- spell armour or none +5d10 dmg beam

Attack/claws(2 attacks,2 claws,6d8)every,tail swipe(1 energy,5d10)<<
Eyes beam(3d6+3d10,won 7/+,5d20)<<<,<,17th spells(applied relatively)
(1d6/e. spell e.)<<<
Tintain 365 Goods 1d10 crystals,1 bizarre magic item
 

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Tanzo'xefeks

Tanzo’xefeks
Hp 670
# 5+1d8
fort 25
ver 20
brty 28
vrs 26
s 31
bp 24
move dc 31(6)
anti-magic/-4 any spells with 5d or more original dmg
special/4 limbs iether spiked,or cutting 1d6 1-3,4-6,unwholly
Keepers of a tech machine for various orders,these creatures
were also part of the ceremonies that harvested souls,so are likely
to be associated with this theme.Using a brutal 2 attack for 2 limbs each,
they can do a great deal of damage.When used as gaurdians they
will have 1d6 estra casts for each spell.
Attack/spiked (3d8 2 limbs)every,or cutting(3d10 2 limbs)every,
Cast of skak(5d6 2 enemies 1d4 cs.)(3)<<,furry of Zeliothe(1d8 whips,6d10 dmg)(4)<,
Dithers of Methafayne(1d20 1d6 foes if e/dmg)(3)<<<,
Fire&ice blast(3d10+10 dmg1d4 foes)(4)every
Tintain 450 Goods 2000pc,1d6 vials,1d10 crystals
 

Myrkr Elemental
Hp 470
# 1,5,or 1d10
fort 36
brty 31
s 28
bp 21
move dc 26(5)
anti-magic/any fire or ice spell –lvl player dmg as d#
special/4d6 dmg extra every 1 of 3 attack clashes
The furious composition of energy has formed into
dibulets that when touched with a Celestial or harsh
wholly or unwholly life form,creates a Myrkr Elemental
shaped as an expression of the life form that it was
reactioned from,they may take any extra # of
attacks this form has,at every attack,and if
they are formed from a for such as acid,zeliothe infused,
fire,ice,air,water,or fliish,they will attack with this form
for dmg ,though will not be subject to greater dmg from
opposing elements or metals,except the creatures of Myrkr only
form.
Attack/limbs(4d10,#a.may applty)every,Clash of Energy (applied form 1d10
as # foe party effecting 1d as # Hp)<<,<,Deference Shield(applied energy
now +4 defense and –1d dmg incurred e./won defense)(6)<<,<
Tintain 215 Goods 4 crystals every 3(50% that 1 e. type then rnd.)
 


As a party ventures into more 'chaos' infused energy places,such
as a new area after a portal,the muster of flack from the strange
way the world exists(as explained first intro) has left energy sources
that gather on their own(in small bits,'dibulates'),though usually they
are only Myrkr,however when a life form as explained reaches through to
these they form into a reflection of this creator in an elemental form.

This is a good foe to chose for special places,that if the party doesn't make
the right choice or kill the foe....then they reach the pre-formed elementals and a new series of 'fiends' can attack the adventurers
 


Nothing personal, and I do like Final Fantasy, but this entire thread is way, way, way confusing. I tried reading the documents, but they make no sense. It's like a bunch of seperate ideas thrust together with no organization. Plus, it would help if there were spaces after commas and the such in your posts.
 


Felikeries, I think you wrote TimeCube, too.

Just... ow.

You make my head hurt. I know I can just stop reading the thread, but there's a part of me that *really really* wants a Final Fantasy campaign.

I think my brain is bleeding, though. ::sob::
 


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