Felikeries
First Post
new Etresthien trick
Theaziuyuqaik Energy Profeciancy
The power to use this energy may be taken if Etresthien class,400 or more hp,7dor more original weapon dmg used for 2 levels any levels,and 4 ranks 2 categories
1d20 +BP or V –totall # attack won 3 attacks when power made(2 combats)
this number adds 1d6 Theaziuyuquik energy dmg 1 digit expressed
divyed as chosen,the player loses 1d10 hp each failed attack after this
has begun,when alternate traite = this dmg then power stops
Power will can’t exceede d20# rolled for 1 divey
2 or more attacks same enemy 1c./day,1d4c./day 1 attack a foe
If foe has recussive damage for an energy,then 2 attacks may be made that foe
Freed ‘horrors’ may be divyed 1d10 each any # attacks
Greater Use
When a player has used this for 5 levels,-50 permanent hp
-1d20 hp for 1d4 +4d10dmg attacks must win
Horrors with 600 or more hp currently,x2 dmg 1d6’s (5 at most) 1 c./day
Weapons that have 5 or more speed dmg,and made this allow
Player to make dc first 2 digits original hp (player level)
This allows any 20M attack to exceede d6 player level expressed
Energy transfer may absorb an energy attack 1 type chosen stays
After being damaged by this 4 Theaziuyuqaik attacks won,next
Attack dmg Theaziuyuqaik energy dmg is made stays,though # is hp recovered
Deffered energy may use all of energy for day to make a
Field retainer 10x10 ft at most,that will be unpassable except by a
Theaziuyuqaik lvlx5d10 ,1 dmg made,for 3d10 Keleters
Temple Draco Striyder
Hp 750
# 4,1d4,10+1d10
fort 41
ver 27
brty 44
vrs 21
s 39
bp 29
move dc 28(6)
anti-magic/any spell cast (same) 3,4,5 /c. –3d20 dmg
anti-armour/+5 defense 1d10 times,5 crystals used
special/any foe with 4/- spell armour or none +5d10 dmg beam
Attack/claws(2 attacks,2 claws,6d8)every,tail swipe(1 energy,5d10)<<
Eyes beam(3d6+3d10,won 7/+,5d20)<<<,<,17th spells(applied relatively)
(1d6/e. spell e.)<<<
Tintain 365 Goods 1d10 crystals,1 bizarre magic item
Theaziuyuqaik Energy Profeciancy
The power to use this energy may be taken if Etresthien class,400 or more hp,7dor more original weapon dmg used for 2 levels any levels,and 4 ranks 2 categories
1d20 +BP or V –totall # attack won 3 attacks when power made(2 combats)
this number adds 1d6 Theaziuyuquik energy dmg 1 digit expressed
divyed as chosen,the player loses 1d10 hp each failed attack after this
has begun,when alternate traite = this dmg then power stops
Power will can’t exceede d20# rolled for 1 divey
2 or more attacks same enemy 1c./day,1d4c./day 1 attack a foe
If foe has recussive damage for an energy,then 2 attacks may be made that foe
Freed ‘horrors’ may be divyed 1d10 each any # attacks
Greater Use
When a player has used this for 5 levels,-50 permanent hp
-1d20 hp for 1d4 +4d10dmg attacks must win
Horrors with 600 or more hp currently,x2 dmg 1d6’s (5 at most) 1 c./day
Weapons that have 5 or more speed dmg,and made this allow
Player to make dc first 2 digits original hp (player level)
This allows any 20M attack to exceede d6 player level expressed
Energy transfer may absorb an energy attack 1 type chosen stays
After being damaged by this 4 Theaziuyuqaik attacks won,next
Attack dmg Theaziuyuqaik energy dmg is made stays,though # is hp recovered
Deffered energy may use all of energy for day to make a
Field retainer 10x10 ft at most,that will be unpassable except by a
Theaziuyuqaik lvlx5d10 ,1 dmg made,for 3d10 Keleters
Temple Draco Striyder
Hp 750
# 4,1d4,10+1d10
fort 41
ver 27
brty 44
vrs 21
s 39
bp 29
move dc 28(6)
anti-magic/any spell cast (same) 3,4,5 /c. –3d20 dmg
anti-armour/+5 defense 1d10 times,5 crystals used
special/any foe with 4/- spell armour or none +5d10 dmg beam
Attack/claws(2 attacks,2 claws,6d8)every,tail swipe(1 energy,5d10)<<
Eyes beam(3d6+3d10,won 7/+,5d20)<<<,<,17th spells(applied relatively)
(1d6/e. spell e.)<<<
Tintain 365 Goods 1d10 crystals,1 bizarre magic item