Here is the Caller that will be used as a NPC for the group.
"Jerrith McGovern" male human Caller 1: CR 1; AL NG; Size M; HD 1d6+2; hp __ (8); Init 2; Spd 30 ft.; AC 15 (Touch 12, Flat-footed 13); Atk 0 (Melee +0 Quarterstaff 1d6), or +0 (Ranged +2); SV Fort +4, Ref +2, Will +5; Str 11, Dex 14, Con 14, Int 15, Wis 16, Cha 12; Height 5 ft. 7 in.; Exp: 0
Languages Spoken: Common, Celestial, Draconic
Skills (ranks are in parenthesis): Spot 3 (0), Listen 3 (0), Search 2 (0), Intimidate 1 (0), Bluff 1 (0), Hide 2 (0), Craft (Jewelry) 3 (2), Move Silently 2 (0), Gather Information 3 (2), Diplomacy 5 (4), Decipher Script 6 (4), Heal 5 (2), Concentration 4 (2), Knowledge (Arcana) 6 (4), Knowledge (Religion) 6 (4), Knowledge (Planes) 6 (4), Perform (Singing) 5 (4), Sense Motive 5 (2), Spellcraft 5 (4), Use Magic Device 5 (4); Level 1, Human
Class Abilities: Proficient with Simple Weapons, Faith, Domain Spells, The Calling (+5 to Spellcraft DC to identify/+1 Caster Level), Astral Construct I
You can increase your Charisma by +4 1/day (Domain Granted Power), Perform is a class skill. You can use Bardic Music as a bard 1/day (Inspire Courage, Countersong, Fascinate) (Domain Granted Power)
Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat
Calling Points: 3
Domains
Music
Level 1: Hypnotism
Charm
Level 1: Charm Person
Possessions: Peasant clothes, backpack, quarterstaff, 50 gp, various jewels (50 gp)
Tri (1st-Level Astral Construct)
Small Creature - 1 Pt each
Hit Dice: 1d10 (5 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 14 (+1 size, +2 Dex, +1 natural)
Attacks: Slam +0 melee, +0 Melee
Damage: Slam 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Extra Attack
Saves: Fort +0, Ref +2, Will +1
Abilities: Str 13, Dex 15, Con -, Int -, Wis 12, Cha 6