[Final Fantasy] - Revised Summoners/Callers - Feedback Please

Earth Shadow - Check my Sig link. I will be putting a post up for my Classes, Monsters, ETC. I suck at making websites so i dont have one to display my stuff.
 

log in or register to remove this ad

Kinomen Dragoon said:
Dude, for your FF game I have a PRC. Somewhere on ENworld I have a gunblade and a PRC for the gunblade

WHY YOU THIEVING RED-HAIRED MAGPIE! ASK LAS, I INVENTED d20 GUNBLADES!!! DIE!!!
 

It looks very nice Angelsboi, the mechanics look sound, although I'm not sure how balanced it is. Do Augment Summoning and Augment Construction stack? I don't think they were meant to, and just be variations, but whatever fits.

Can they use their domain spells 1/day gaining the higher level spells as soon as they can cast the equivilant summoning spell? Or is it just simply added to the number of spells known and cost Controller points equal to what PP they would cost for a power of their level (the same as psionics).

And Gamecat/Dragoon, it doesn't matter who comes up with the material first, several people are bound to do the same (for instance I know someone at Realms of Evil statted out Gunblades). I think its better that way so people can have different viewtakes on stuff and work to find a better mechanic on it.
 

Augment summoning and augment construction dont stack for this simple reason.

Should the Summoner take classes in White Mage (Cleric) or Black Mage (Wizard) or Blue Mage (Sorcerrer), the Augment Summoning feat will be applied ONLY to Summon Monsters. Augment Construction only applies to the Astral Constructs.
 

Here is the Caller that will be used as a NPC for the group.

"Jerrith McGovern" male human Caller 1: CR 1; AL NG; Size M; HD 1d6+2; hp __ (8); Init 2; Spd 30 ft.; AC 15 (Touch 12, Flat-footed 13); Atk 0 (Melee +0 Quarterstaff 1d6), or +0 (Ranged +2); SV Fort +4, Ref +2, Will +5; Str 11, Dex 14, Con 14, Int 15, Wis 16, Cha 12; Height 5 ft. 7 in.; Exp: 0

Languages Spoken: Common, Celestial, Draconic

Skills (ranks are in parenthesis): Spot 3 (0), Listen 3 (0), Search 2 (0), Intimidate 1 (0), Bluff 1 (0), Hide 2 (0), Craft (Jewelry) 3 (2), Move Silently 2 (0), Gather Information 3 (2), Diplomacy 5 (4), Decipher Script 6 (4), Heal 5 (2), Concentration 4 (2), Knowledge (Arcana) 6 (4), Knowledge (Religion) 6 (4), Knowledge (Planes) 6 (4), Perform (Singing) 5 (4), Sense Motive 5 (2), Spellcraft 5 (4), Use Magic Device 5 (4); Level 1, Human

Class Abilities: Proficient with Simple Weapons, Faith, Domain Spells, The Calling (+5 to Spellcraft DC to identify/+1 Caster Level), Astral Construct I
You can increase your Charisma by +4 1/day (Domain Granted Power), Perform is a class skill. You can use Bardic Music as a bard 1/day (Inspire Courage, Countersong, Fascinate) (Domain Granted Power)
Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat

Calling Points: 3

Domains
Music
Level 1: Hypnotism

Charm
Level 1: Charm Person

Possessions: Peasant clothes, backpack, quarterstaff, 50 gp, various jewels (50 gp)

Tri (1st-Level Astral Construct)
Small Creature - 1 Pt each
Hit Dice: 1d10 (5 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 14 (+1 size, +2 Dex, +1 natural)
Attacks: Slam +0 melee, +0 Melee
Damage: Slam 1d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Extra Attack
Saves: Fort +0, Ref +2, Will +1
Abilities: Str 13, Dex 15, Con -, Int -, Wis 12, Cha 6
 

Remove ads

Top