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I put some time into gaining LP and levels, and since all the characters have equal LP regardless of when they joined the party, the last 3 characters to jkoin the party, Bashe, Penelo and Ashe all started with enough LP that I gave all 3 the maximum number of quickenings immediately. Right now the only real difference in the characters is weapons, they all possess white and black magic as well as a few levels of green and time.
 

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I had my first personal sidetrack moment. This is usually something in afinal fantasy game I get so intrigued with and has nothing to do with the main game (blitzball in final fantasy 10). It took me an hour, but I managed to kill 150 of those sand things straight while in the sandsea area.
 


cincinnati reds said:
The Cluckatrice is sensitive to Humes... take everyone out of your party but Fran.

The other way to do it which I eventually came across was to kill everything leave and come back. Once you reenter the chicks that were hiding from the monsters are around andwhen you attack one momma comes out. I was actually thinking this would be much harder then it was. A single mist chain was enough to down Cluck before anyone got touched. Actually up until the white mouse I have never run into enemy boss that stood up to a single quickening chain, granted 12-15 hit quickenings are very powerful, but the ability to kill bosses without even getting touched is a bit much.

I ran into an enemy that I couldn't beat with a quickening chain, make that 2 chains of about 25 hits total. Didn't even scratch him. I would suggest that people not take the higher level hunts without being higher level. Fighting regular enemies 20 levels higher then you on the way to the mark should be an indicator... ouch. I just didn't think they would put such a high level dungeon in the middle of Rabanastre.
 

Shalimar said:
The other way to do it which I eventually came across was to kill everything leave and come back. Once you reenter the chicks that were hiding from the monsters are around andwhen you attack one momma comes out. I was actually thinking this would be much harder then it was. A single mist chain was enough to down Cluck before anyone got touched. Actually up until the white mouse I have never run into enemy boss that stood up to a single quickening chain, granted 12-15 hit quickenings are very powerful, but the ability to kill bosses without even getting touched is a bit much.

I ran into an enemy that I couldn't beat with a quickening chain, make that 2 chains of about 25 hits total. Didn't even scratch him. I would suggest that people not take the higher level hunts without being higher level. Fighting regular enemies 20 levels higher then you on the way to the mark should be an indicator... ouch. I just didn't think they would put such a high level dungeon in the middle of Rabanastre.

I can't figure out how to make Quickenings work for me to save my life. They.... haven't impressed me. They seem like a huge waste of MP to do minimal damage to a single target.

I did get my first Esper this morning before work, though, and it's pretty swank. :)
 

I have all 18 quickenings unlocked, and believe me, they get better when you have all of them. When you do a quickening you will get button options for each character during the cut screen. Hit the button and you will add another quickening to the chain. As you do more and more quickenings the time you have to input more commands shortens. If no commands are availible hit r2 and some commands should pop up.

By chaining a lot of quickenings you can do a ton of damage. I killed the demon wall in the tomb with a single chain. They really are worth it. The best way to handle quickenings is to have your 3 person party do your highest level quickening, then swap in a 4th person and have that person do a quickening, then transfer in the 5th and do another quickening, and then do one with the last guy. You will be totally drained of magic, but anything that can stand up to 50+ quickening hits is out of your league.
 

cincinnati reds said:
I can't figure out how to make Quickenings work for me to save my life. They.... haven't impressed me. They seem like a huge waste of MP to do minimal damage to a single target.

I did get my first Esper this morning before work, though, and it's pretty swank. :)
thanks for asking this questions. and for answering it shalimar. This was my next question. I have manged to get some chains but the pitiful instruction book really leaves me at a blank on how it all works. I"m still having a problem because after a little while, nothing shows up when i hit the random button.

By the way does anyone else think this instruction book is lacking from previous versions.
 

If I could find a way to hook it to my vein I would.

As for my (still largely theoretical) party makeup I plan on making 2 teams and keeping them within a level of each other. Everyone has at least a little bit of white magic (1 or 2) to keep each other going.

Team 1:
Vaan: Heavy Fighter, Heavy Armour, Sheild, Sword, lots of Augments.
Ashe: Light Fighter, Light Armour, Spear, Steal, Black Magic.
Penelo: Battlemage, Mystic Armour, All Magic, Bows/Mystic Weapons

Team 2:
Basch: Heavy Fighter, Heavy Armour, Katana/Greatswords, Lots of Augments
Han (er Balthier): Light Fighter, Light Armour, Daggers/Guns, Black Magic.
Chewie (Fran): Battlemage, Mystic Armour, All Magic, Bows/Mystic Weapons
 

Shalimar said:
I have all 18 quickenings unlocked, and believe me, they get better when you have all of them. When you do a quickening you will get button options for each character during the cut screen. Hit the button and you will add another quickening to the chain. As you do more and more quickenings the time you have to input more commands shortens. If no commands are availible hit r2 and some commands should pop up.

By chaining a lot of quickenings you can do a ton of damage. I killed the demon wall in the tomb with a single chain. They really are worth it. The best way to handle quickenings is to have your 3 person party do your highest level quickening, then swap in a 4th person and have that person do a quickening, then transfer in the 5th and do another quickening, and then do one with the last guy. You will be totally drained of magic, but anything that can stand up to 50+ quickening hits is out of your league.

Thanks for the intel. :)
 

Shalimar said:
I have all 18 quickenings unlocked, and believe me, they get better when you have all of them. When you do a quickening you will get button options for each character during the cut screen. Hit the button and you will add another quickening to the chain. As you do more and more quickenings the time you have to input more commands shortens. If no commands are availible hit r2 and some commands should pop up.

By chaining a lot of quickenings you can do a ton of damage. I killed the demon wall in the tomb with a single chain. They really are worth it. The best way to handle quickenings is to have your 3 person party do your highest level quickening, then swap in a 4th person and have that person do a quickening, then transfer in the 5th and do another quickening, and then do one with the last guy. You will be totally drained of magic, but anything that can stand up to 50+ quickening hits is out of your league.
In that tomb, did you defeat both demon walls? Was it just me or was the very first wall a lot more difficult to kill than the second.

I've also noticed that in that secret area I am getting some amazing drops.
 

Into the Woods

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