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Final Fantasy XII - Must buy?

DonTadow said:
In that tomb, did you defeat both demon walls? Was it just me or was the very first wall a lot more difficult to kill than the second.

I've also noticed that in that secret area I am getting some amazing drops.

The second wall was cake; the first one, I still haven't gone back to beat. No chance to play last night; was watching election returns. :)

What secret area are you talking about? Did I miss something in the tomb? I'm going to head back there to smash the first wall anyway...
 

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cincinnati reds said:
The second wall was cake; the first one, I still haven't gone back to beat. No chance to play last night; was watching election returns. :)

What secret area are you talking about? Did I miss something in the tomb? I'm going to head back there to smash the first wall anyway...
I"m still in the tomb. Dont' want to spoil it for you , but its pretty much worth defeating the first wall. I havn't even explored the rest of the place yet.
 


Ok, I guess the honeymoon has ended. A month of playing and I find myself forcing myself to play at times. Is anyone else feeling the repetition. The story just doesnt feel typical epic final fantasy. The boss battles are interesting but the overall innovation is becoming stagnent.
 

Thus far, I'm enjoying everything ... except for some elements of the combat system. Maybe it's because I'm not an MMORPG player, but I despise the Gambit system.

"Look, we'll give you 6 characters, but only let you play one of them, and if you don't want to do that, you don't have to, the game plays itself!" Great, but I paid for the game under the apparently novel premise that I'd actually be playing it. Yes, I know, I don't have to use Gambits, I could theoretically turn them all off and play it that way. Have you tried it though? It's painfully clunky.

I also am not a fan of Quickenings.

That said, the story, graphics, license board, and other elements of the game are superb. These elements, combined with the combat system from FFX, would have made the game a 10 for me (much like Xenosaga and Xenosaga 3), but as is, I'd call it a good solid 8.
 

IcyCool said:
That said, the story, graphics, license board, and other elements of the game are superb. These elements, combined with the combat system from FFX, would have made the game a 10 for me (much like Xenosaga and Xenosaga 3), but as is, I'd call it a good solid 8.

While I'm not a huge fan of most of the later FF games, I must say that the battle system from FFX is probably my favorite of the series. It was very innovative for the series, encouraged you to use all the characters, addressed the logical gap of not having everyone in your party at once, and maintained some sort of combat uniqueness. I would have liked to have seen more characters in the active party though.

When I played the demo, I had a similar experience to yours, I think. Battles were nifty at first, but very quickly became boring.
 

I'm not that far in and only play once (maybe twice) a week and I'm loving the whole thing so far. Possibly the best FF since VI, but that's really premature.
 

LightPhoenix said:
While I'm not a huge fan of most of the later FF games, I must say that the battle system from FFX is probably my favorite of the series. It was very innovative for the series, encouraged you to use all the characters, addressed the logical gap of not having everyone in your party at once, and maintained some sort of combat uniqueness. I would have liked to have seen more characters in the active party though.

When I played the demo, I had a similar experience to yours, I think. Battles were nifty at first, but very quickly became boring.
I've always wanted an mmorpg where there were no one but me;). Now that I have it I realize how lonly it is around here. There is so much combat and farming areas that I realize that its the social aspect of those areas that is more appealing to me. As i play XII, I feel like something's missing. Maybe I need to go further in the story, but it feels like i'm disattached from the story.
 

I'm just starting to get bored. It's not boredom yet, so maybe pre-boredom? The thing that gets me the most is that some of the bosses require you to run around for a while and fight some random stuff to level up. Why have quests that are straightforward and (story-wise) time-sensitive, if you can't just go straight to them? I had to wander through the desert twice before I was good enough to take on the Tomb guardians.

In general, I love it. I find it much more enjoyable than X, and I play a lot. I actually am quite fond of the LP system and don't mind the "double" buying. I'm sure the way I play would horrify most of you, but it's working really well for me so far.

The best part of the whole game? Fran. I love everything about her. :D
 

Seonaid said:
I'm just starting to get bored. It's not boredom yet, so maybe pre-boredom? The thing that gets me the most is that some of the bosses require you to run around for a while and fight some random stuff to level up. Why have quests that are straightforward and (story-wise) time-sensitive, if you can't just go straight to them? I had to wander through the desert twice before I was good enough to take on the Tomb guardians.

In general, I love it. I find it much more enjoyable than X, and I play a lot. I actually am quite fond of the LP system and don't mind the "double" buying. I'm sure the way I play would horrify most of you, but it's working really well for me so far.

The best part of the whole game? Fran. I love everything about her. :D
Complete opposite of me. I find that the main bosses are way too easy and require no real leveling. I kinda like the old school leveling days where you'd have to spend a few hours leveling to fight the next boss. I"m finding it a cakewalk on then.

But the sidebosses, they are far tougher, which also irks me. Why are the optional bosses far harder than the real ones. I leveled up for 3 hours to fight that big ole' turtle.

And the cut scenes... do they have to be 30 minutes long? They've just gotten out ofhand with them.
 

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