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Final Fantasy XII - Must buy?

Vigilance said:
Eh, I didnt find the cutscenes that bad in this one, at least in terms of their length.

I think there were several cut scenes in FF X, for example, that were longer. I just think these cut scenes feel longer because the story isn't quite as strong as FF X.

I think FF XII is more about an action RPG gameplay experience, dungeon crawling and all. Depending on how you feel about that as a game experience will probably affect how you feel about the game.

Still, I beat the game with a party of 50-55th level characters, which I had at about the 80 hour mark, so I think you could complete this game quite a bit more quickly if you just got tired of it.

Also, directed to Don and others who aren't liking the cutscenes, you CAN skip them in this (hit the Start button and then hit X).

I agree the story isn't as strong and was tempted to skip some of the long cut-scenes myself. I probably will skip them when I play it again.

But having just spent 115 hours playing a game that I will definitely play again, it's hard for me not to say it's good :)

I do agree with some of the points you're making though Don.

Chuck
Problem is there is some important story stuff somewhere in the long cut scenes, which means you got to watch them or at least have them playing while you do other things. I just got a case of the old school nostalgia that ialways get playing an ff game.

FF games are like getting "that" call from an ex. You go over thinking its going to be like old times , you play it, you reminisce and then you curdle in the fetal position and cry afterwards because it'll never be like it used to be.
 

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Sadly, I learned about the T-rex the hard way. I applied final fantasy logic.

"hey they will never put anythingi cant kill around chump monsters".

Since when was this not traditional in a FF ;o? I especially remember T-Rexes. In FF8's beginning area.
 

BRP2 said:
Since when was this not traditional in a FF ;o? I especially remember T-Rexes. In FF8's beginning area.

In general, FF1-7 and 9.

FF1 had those ogres near the elf town that were difficult, but certainly not unbeatable.

I'm sure there are one or two other instances, but for the most part you've always had to seek out difficult battles.
 

DonTadow said:
Problem is there is some important story stuff somewhere in the long cut scenes, which means you got to watch them or at least have them playing while you do other things. I just got a case of the old school nostalgia that ialways get playing an ff game.

FF games are like getting "that" call from an ex. You go over thinking its going to be like old times , you play it, you reminisce and then you curdle in the fetal position and cry afterwards because it'll never be like it used to be.

Lol.

Well some of us still can have great sex with our exes, even though it's not like it once was ;)

I mean, I thought FF X was the best ever and that was like umm... 5 years ago (god it seems like it was the 70's).

The story in XII didnt grab me the way X's did, but the gameplay sure has. So for me the cut-scenes did feel like I was watching them just to see what happened.

Still... I think audiences are a little jaded at this point perhaps. Maybe it's really time for a new generation. FF VII, and then FF X both blew me away, the scope and graphics of the game going up a notch.

So I almost feel like FF XII might in the same position as FF IX... a game overlooked because everyone is looking toward the NEXT game (and this is the third FF game we had seen for the PS 2 if you count FF X-2, just like FF IX was the third on the PS).

Still... Id rate it as one of the three best RPGs for the PS2's entire run... so there you go.
 

If I thought the story wasn't at all important or interesting, I'd skip the cut scenes. However, I am mildly concerned about it and am afraid I'll miss something that I'll need and/or appreciate later. I definitely am looking forward to playing this game again, and when I do, I'll skip them all.

I don't really have an opinion about the story itself; I'm glad there is one because I don't like wandering around to absolutely no purpose, but "story" also isn't the most important part of a game for me. I'm perfectly happy with a Dark Alliance-type game, where there's a nominal story, but it's not very intrusive. Maybe that's contradictory, but I'm watching football so I don't have all of my brain cells on this post. :)

Right now my biggest thing is that I'm constantly thinking of the characters in terms of X. Penelo = Rikku, Ashe = Yuna, etc. It sometimes confuses me. I kind of wish I had used the license board to make them more like their X counterparts, so as to not confuse myself so much! :D
 

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