Titus Drautos is the captain of the Kingsglaive. He expects diligence and obedience from his soldiers, and his respect is quite difficult to gain. He is also known for dwelling on the past, especially concerning the war between Lucis and Niflhiem, as his homeland was conquered by the latter decades ago.
Traitor. Secretly, Titus is also General Glauca, commander of the armies of Niflhiem. This treachery to the Lucian kings stems from his desire to see his homeland free. He sees Regis as a traitor for his inability or unwillingness to liberate his home, and works with Niflhiem solely for that purpose.
Titus Drautos/General Glauca WIP
Medium Humanoid (Human), Neutral Evil
Armor Class 18 (Plate Armor, 20 with
Regenerative Armor)
Hit Points 225 (20d8 + 100 + 80 temporary hit points)
Speed 60 ft.
Initiative 20 (+10)
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 18 (+4) | 20 (+5) | 15 (+2) | 16 (+3) | 16 (+3) |
Saving Throws Dex +10, Cha +9
Skills Athletics +17, Deception +9, Insight +9, Perception +9
Damage Resistance cold, fire, lightning; nonmagical bludgeoning piercing, and slashing
Senses passive Perception 19
Languages Common
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Empowered Strikes. Titus’s weapon attacks deal an additional 6 damage.
Magic Resistance. Titus has Advantage on saving throws against spells and magical effects.
Powerful Legs. Titus’ long jump is up to 40 feet and his high jump is up to 25 feet with or without a running start. In addition, Titus is immune to bludgeoning damage taken from falling.
Reactive. Titus can take a reaction once per turn rather than once per round.
Regenerative Armor. At the start of each of his turns, Titus gains 15 temporary hit points in addition to any he already has from this trait, to a maximum of 80. While he has any of these temporary hit points, Titus’ AC is increased by 2.
ACTIONS
Multiattack. Titus makes three
Greatsword attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft. or range 60/180 ft., one target.
Hit. 17 (2d6 + 12) slashing damage. Once per turn each, Titus can also impose one of the following effects:
- Stun. The creature is Stunned until the end of Titus’ next turn.
- Teleport. Titus magically teleports to an unoccupied space adjacent to the target.
- Trip. If the target is a Large or smaller creature, it is knocked Prone.
BONUS ACTIONS
Focused Strike. Titus hones his focus into his next
Greatsword attack. On a successful hit, the attack deals an additional 14 (4d6) slashing damage.
REACTIONS
Counterstrike. Titus increases his AC by 6 against one attack he can see, possibly causing the attack to miss. If the attack misses, Titus makes one
Greatsword attack against the attacker.
LEGENDARY ACTIONS
Titus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Titus regains spent legendary actions at the start of his turn.
Rush. Titus moves up to half of his speed and makes one
Greatsword attack.