I'm A Banana
Potassium-Rich
Whoops.
Good catch!

Besides that, it has a good jive. It's an alternating set of spells which improve every other rank, just flattened at the top because we don't have a Rank XI. It's easy to remember. I tried to figure out if there was a like pattern on the White list, but I wasn't able to see it. Is there?
The white list has a few spells that are like that -- the Raise series, the Cure series, the "status recovery" series (I notice I didn't call out all of the spells that come from earlier spells in that list, but that's a good identifier of a series). The Cure spells, specifically, should follow *nearly* the same arc as the elemental spells.
Also, I haven't played much in the way of later FFs. That set of seven elements are from where? I don't think I've seen them in I-VII or X, which are the ones I've played. Tactics and XII, perhaps?
You got it. When more variety was present, I sided with that, because the spell list is *still* very anemic compared to, say, the core Wizard. But that's part of the balancing, factor, too. Black mages aren't the Swiss Army Knives of the party the way D&D wizards are.
The Tactics games do have a couple of shadow (or dark) element effects, and some of the others have shadow themed stuff, but FFXI and FFXII are the only ones where the element is commonly used. This set of seven (or eight with holy/light element) is what is used in those games. Also, only in FFXI is there an association between it and the bio series of spells.
Yup! I wanted the black mage to have basic access to a shadow-element spell, and I thought Bio as non-elemental would be a bit too potent, so I made it shadow, following 10. This also makes black mages serve as useful allies for undead -- Bio is a more potent undead-healing spell than Cure is a live-healing spell.
The one thing here that is, so far as I know, completely new is the -et series of spells, the plainly named ones are usually the lowest tier available. It works here though, so I'm all for it.
Glad you like it!
