TerraDave
5ever, or until 2024
After playing it 7 months ago at DDXP I finally DM’d a 4E session.
Quick take aways:
Given the range of things the PCs and monsters could do, it really was easier and faster playing.
And much faster DMing. I did get stuck on one rules bit, if not for that I would not have opened a (core-rule) book (I had monster stats in front of me and the super-good DM screen). For the first time in a while, I found myself more worried about things like role-playing the npcs then rules adjudication.
No shortage of the deadly. Everyone got knocked out more then once (even with a cleric in the party). And we got pretty close to a TPK. Who new a gnome skulk could be so dangerous?
Tracking things was a minor nuisance, but nothing compared to many sessions of previous editions. I may use mini post-its or something to track marks, curses, etc, but it was not “necessary”.
Who said the wizard had been nerfed? I never saw a 1st level wizard (or 3rd or 4th level wizard) quite like this. And is Flaming Sphere the best 1st level daily? (As an aside, is Guardian of Faith the worst?)
Out of combat we sorta did a skill challenge, but it wasn’t really different then any D20 game (which also means it wasn’t somehow ‘dumbed down’). The PCs also did a ritual. I like rituals. Passive insight also came into play. In this early test though, again, not that different. But I see potential.
+1: My big issue going in, on the default world and some flavor things, basically faded away in play. The stuff I didn’t like just wasn’t there. And the mechanics actually do support a lot of flavor I like.
+2: Only issues were some mechanical things. One: reviving the dying once they are stable. This I will take to the rules forum, but it was unclear. And I may do a little house-rule on encounters and daileys, (as many have noted, they can fall a little flat, except the flaming sphere!). Compared to past editions however, these are small complaints.
Quick take aways:







