Finally figured out why I hate D&D novels.

It's not like I read them expecting the next Homer or Hemingway, or Robert E. Howard.

In fact, they only ones I still read are the FR novels (as it's cheaper than buying every RPG supplement that come out, and I haven't played or ran a FR game in years).

I just read it as some cheap escapism & to keep me up with what sort of near-Realms calamity is going down that month.

Yet, it seem I'm getting more and more ticked off by the time I put the book down. Not that it was bad (per se), just that it wasn't, well, D&D.

Who's ever in charge over there at the book department has decided the C, H & R (Cure, Heal, Regenerate) words are 'Not to be mentioned'.

Clerics just don't work right. Wizards can stop time, blow up mountains, or fly towers over the moon (the new Blackstaff novel), but a High Cleric can't cast a Cure Critical Wounds or a Neutralize Posion to save his life (or, more likely a character that needs to die dramatically).

Why?

It can't be that 'It makes things less dangerous and really makes it hard to come up with dangerous situations'. I've been DMing for 10+ years and playing longer. Despite having access to obscene (occasionally) amount of Healing Magic, My characters still died. In fact, despite have a lot of healing magic in D&D, the Grim Reaper still seems to have to work overtime. In fact, despite all these ways to 'Prevent the threat of danger' I've got several trees worth of dead PC's. Most gamers I know do. So, if we can kill people left & right at the drop of the hat despite all the high level Healing spells, why can't an author?

The simple fact is: Using the D&D rules-set as is, doesn't make it all that much harder to tell a story. Sure the "Sorry, old friend, cough, cough, the clerics say I won't last through the night. My wounds are too severe. Cough, cough, But before I die we need to have this emotional conversation to resolve this plot point (I think this was in one of the Rage/Rite/Ruin novles)."

Don't power wedgie the clerics. You sure don't power wedgie the Mages.

Imagine reading a Star Wars novel and reading how the editor thought "All those Force Powers just get in the way of telling a story, so I cut them out".

Or: What's with all these Train Steam Engines. That's just making it way too easy for Holmes to solve these crimes, they have to go.

By deciding to rip out of of the Core Pillars of D&D, these aren't D&D novels. These are just like every other fantasy novel out there. It's a level playing field.

Guess what? D&D is the KC Royals of the Fantasy Section. Still in the big leagues, but no one's sure just why.

I guess Blackstaff was my last D&D... wait... Wizards of the Coast Book Department Fantasy Novel.

I'll still read the good ones (like the Royals they still get lucky once in a while), but I'm through reading these novels as "D&D Books"

I wouldn't buy a Dying Earth Anthology where the spellcasters cast willy-nilly all day. I wouldn't buy an Reggae Album of Hard Rock. It's not that they'd be bad. It's just thye're trying to be something they're not. Or perhaps, something that some marketing guru thought would sell better.

And it only took me about 3 years to realize it.

If I read a FR Novel, I'll expect High-Magic, Time Stop & every other 9th level spell there is. I won't expect a High Cleric to get out anything better than a bless. After all, trying to come up with a way to create a believable threat to a group of adventures would take, say, 5 mimutes with any gaming group in the country. In fact, you'd have to spend a hour (maybe two) talking to various DM's for them to come up with a thousandth or so way in which they killed a PC, despite high level healing floating around.

If WotC wants a competitive edge in my purchasing decisions, they have 2 options.

1. Write better books.

2. Take the D&D (FR in this case), as is. All-powerful Mages. Skillful Rogues. Noble Fighters. and POWERFUL CLERICS who can cast a Frickin' HEALING SPELL ONCE IN A WHILE.


Rant over.

Now where's my Warhammer Fantasy Novels....
 

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I suspect it is mainly because Arcane Magic is supposed to be more important than Divine Magic in FR. At least that is what I am told over at Candlekeep. Ed Greenwood designed the world that way.
 

Well, I must say, in two of the Eberron novels I read so far (City of Towers and The Binding Stone), Cure Wounds, Remove Disease and other clerical goodness get used quite a bit.

FR? Nah, not my cup o' tea.
 

You hurt me man...You cut me deep. I love the Royals. :)
They have been my favorite team since George Brett smeared pine tar(legally!) on his first bat.
Worst record in the league, sure, but when they're good again it'll make all this suffering a distant memory. At least that's what all the old school Braves fans tell me will happen. ;)

As far as the FR novels, I stopped reading after the "Shadows" trilogy and just can't get motivated to jump back in to them. It isn't the arcane vs. devine thing for me, I guess I just stopped relating to the characters enough to care about them. You might call it Drizzt disease, or Elminster malady. Everyone in the books just seemed to be so mighty that I could never see one of my PCs being able to hold their scabbard IYKWIM.
 

I gave up on the Dragonlance novels, the authors just didn't seem to have any understanding of what made DL fun. FR novels I've only read a couple Fighters, since I stopped reading them years ago, they were okay.

Eberron has had a few bad ones, but overall I've enjoyed them. The Dreaming Dark trilogy, the Dragon Below trilogy, both good, and I just finished Journey of the Mourning Dawn, and the Claws of the Tiger, both were decent if not great story writing. I didn't care for the Last Mark's first book, so didn't read 2.

The TH Lain books were hit or miss, and the use of the pen name made it too risky to buy a book. The early ones were fun, but they quickly went down hill.
 

I seem to recall plenty of healing in Paul Kidd's Greyhawk novels... but it's been a while since I read them, so I could be misremembering...

-Hyp.
 

This is one of the big reasons why I hate D&D novels. If youre going to make a story abotu D&D, at least have a passing familiarity with the rules, and make some sort of effort to follow them.

One of the reasons I liked I, Strahd so much: upon learning about the death of the soldier who knows the identity of an assassin planning to kill him, Strahd just looks at the high priestess and says "have him raised."


I liked that.
 

Aaron L said:
One of the reasons I liked I, Strahd so much: upon learning about the death of the soldier who knows the identity of an assassin planning to kill him, Strahd just looks at the high priestess and says "have him raised."

Hehe. Sweet.
 

I can understand the upset but I'd suggest you may be overgeneralizing a bit. There's a whole series of "Priests" novels in FR, which, presumably, include ample clerical magic. And the protagonist of my FR novels is also a priest/assassin who regularly casts divine magic, some of it reasonably powerful.

My point is simply that many writers in the various D&D lines are quite familiar with the rules and manage to incorporate them into (what I hope are) good stories.

Paul

As a P.S.: there's an interesting discussion to be had about the "availability" of magic to PC's as distinguished from its general availability/use in a given setting. As players (and I am one, as well as an author), we often conflate those two things. Raise Dead and similar spells raise this issue most acutely.
 

PaulKemp said:
I can understand the upset but I'd suggest you may be overgeneralizing a bit. There's a whole series of "Priests" novels in FR, which, presumably, include ample clerical magic. And the protagonist of my FR novels is also a priest/assassin who regularly casts divine magic, some of it reasonably powerful.

My point is simply that many writers in the various D&D lines are quite familiar with the rules and manage to incorporate them into (what I hope are) good stories.

I didn't say they were bad. I just said they weren't D&D. (Of course I also used to yell at the TV when Star Trek Next Gen. did a major goof-up, it wasn't that the show was bad, just wrong).

I'm sort of nit-pikcy when it comes to detail. Which is why I often spend the first week with a new RPG book going through with a pencil & updating the mistakes I find.

I've got every FR novel Froms Spawn of Dragonspear to Blackstaff (including such gems as Murder in Halruua and Mage in the Iron Mask). I don't think I'm over generalizing. A concious decision was made to seperate certain elements of the 'series bible' that is D&D to make it 'better' for the purpose of Novel (not storytelling, Modules and RPG supplements also tell stories) development. I just find those elements to be what makes D&D, D&D. If you take it out it isn't D&D. (Exception, Dragonlance & Dark-Sun both were pretty cleric poor, that's fine, they were suposed to be that way).

But, when were talking way over 100+ novels, 60% would still leave a lot of novels that fit the D&D mold.

It's still fantasy. It's still (possibly) a good book. It's just not a D&D Book.

PS. Yes, the Justicar Greyhawk series did about the best in transfering D&D into novel wholesale.

PPS. Paul, your Ervis Cale series is one of those that made the cut (Just plain Good Novels, regardless of Genre or Type). I'm looking forward to your next series.
 

Into the Woods

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