Joël of the FoS said:
Hey,
All the maps of the adventure are now found on the WotC site. Check in EtCR, map of the month. But %&*?% they kept the monsters location on it (so much for surprise, duh). Useless on a gaming table.
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As someone did say, I also find the non-reference to esoteric / not well known monsters very annoying. There are some weird monsters in it and I have no idea which source book they were taken from, or EtCR doesn't have a picture to show me what it's looking like.
ex: a Troll stalker (large air elemental) ??? Rot reavers?
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I really do not like the two pages encounter format:
- The fact that it's doomed to fill two pages can be an annoying reason for fillers;
- there are not monsters pic, as I said above;
- in the castle, some of these encounters locations do overlap, but amazingly do not show the information of the other nearby encounter.
Check maps on p 181 and 183: map of page 181 doesn't show trap shown on page 183.
- It's like if all encounters were treated separately, without the monster in next room reacting to the battle noise. Not very dynamic and we're back to D&D videogames or 1st ed dungeon crawl feel.
Conclusion on these encounter format: good idea for content (small map, stats and tactics) but put it back in the text, in the room description. Keep all the information at the same place. Simply because that way a DM has less chance to goof by forgetting something important in the nearby room.
Joël
Hopefully what I bolded will show up in the quotes once this si posted, but as for the overlapping encounters comment, I look at it as that is why we pre-read/familiarize ourselves with ANY adventure we are going to run. I look at it as that is why a DM is needed.
I like having to make my own judgement calls and decisions. Maybe they didn't spell out such things because they knew DM's like me would feel insulted that I needed such things spelled out for me.
Who knows? Bottom line is that particular complaint is a non-issue for me.
As for the lack of certain descriptions and telling us which book is needed, they kind of do that in the beginning where they tell you which books would be "useful" but not "necessary" for utilizing this adventure.
But I do agree that they should leave no reason whatsoever for you to need to reference those books, so all info should be in this book. Unless its from the core 3, everyone who is a DM should have those. If they don't, it was their choice, so tough.
Thanks for pointing out the little errors, etc... I wasn't looking for things like that because I'm not running this under 3E rules anyways.
I still like this book a lot though. Lots of cool new ideas, new spins on old things to consider, plenty for me to consider, period. Use or discard, etc... My kind of adventure book.
Its nice liking a WOTC book so strongly for a change.