Steel_Wind
Legend
A Psion would not be workable substitute for a good generalist Wizard, imo. You need the general damage dealing and Orb of Force attack spells. Antimagic Field in the latter stages of the campaign is similarly essential.
You want a Wizard, Fighter or Paladin, Cleric of Pellor (or something similar) and *someone* with a good search roll. Rogues tend to die in this campaign though, and they become increasingly useless as it progresses. (though moving to the Wormhunter PrC to regain the ability to crit the undead helps a lot)
A Warmage with high stats is very handy in the early stage of the campaign. Warmage edge counts large at levels 1-5.
One of my players (the only one to survive without dying once) is a Psychic Warrior/Elocator. But he's playing him as a Tank - not as a Psion.
A Druid with a solid menagerie of Summoned Allies is very helpful on the routine stuff, but in the boss fights, is overmatched.
My PCs current party of 6:
Fighter/Wormhunter 9/2
Rogue /Wormhunter 9/2
Cleric 3/Wiz 3/Mystic Theurge 5
Wizard 11
Psychic Warrior/Elocator 8/3
Druid 11
You want a Wizard, Fighter or Paladin, Cleric of Pellor (or something similar) and *someone* with a good search roll. Rogues tend to die in this campaign though, and they become increasingly useless as it progresses. (though moving to the Wormhunter PrC to regain the ability to crit the undead helps a lot)
A Warmage with high stats is very handy in the early stage of the campaign. Warmage edge counts large at levels 1-5.
One of my players (the only one to survive without dying once) is a Psychic Warrior/Elocator. But he's playing him as a Tank - not as a Psion.
A Druid with a solid menagerie of Summoned Allies is very helpful on the routine stuff, but in the boss fights, is overmatched.
My PCs current party of 6:
Fighter/Wormhunter 9/2
Rogue /Wormhunter 9/2
Cleric 3/Wiz 3/Mystic Theurge 5
Wizard 11
Psychic Warrior/Elocator 8/3
Druid 11